Last night was the deer hunt, and boy was THAT a doozy - it contained a bit of play for which I'm very thankful to Derek Hodge's compilation of Rich's answers to rule questions (which will be in the Compendium!). I think this one works really well. The key fun gotcha is that the startup instructions have a totally chaotic 'every unit and leader is chasing after the stag independently' thing where everything arrives semi-randomly, so units may be out of command or not grouped together sensibly. It was, I am assured by Myk (now turning into one of my regular playtesters to the extent he's borrowed the rules over Xmas!) and Colin, a great game...
|The majestic stag (a very nice Warbases mini) poses atop a rocky outcrop before starting his run for safety. In the background a mix of British elites and levy try to work out what to do...|
|The Dead Marshes, bottom left - as good a place to put casualties as any, I guess :D|
Just out of sight, the mixed British group has managed to make the Saxon Elite fall back through the group of Warriors.
|... and a bunch of uncommanded Saxon Levy rather fancy their chances against the rather shocked and wounded Elite - they're literally hanging on by the skin of their teeth in both groups.|
It was (had we had time) probably going to come down to order of activation and who had the better hand and better dice rolls, but it being 10:30 we had to start packing up.
A brilliant game - one of those where umpiring is a joy (even if I say so as the scenario writer) and the players (thanks Colin and Myk!) had fun too.