Showing posts with label dux britanniarum. Show all posts
Showing posts with label dux britanniarum. Show all posts

Monday, 2 January 2023

There's less here to do than I thought...

It's probably a sad indictment of how long this has taken that my regular process when picking up the Dux Compendium after a break is to read right the way through the current draft and take notes/make a todo list. Kind of fresh eyes probably don't hurt, to be fair.

It both amuses me greatly and pains me that this is the first time I've added the words "Britanniarum", "playtest" and "Lardies" to my spellchecker on this Mac (which, admittedly, I've only had for 2 years). I suspect there'll be more to come. [Ed: "warband", "foederati", "wargame" (!!!), "Cartimandua", "shieldwall"]

<wibbly-wobbly timey-wimey dissolve effect>

OK. Some minor "how did that ever get past" fixes done, as well as once again curing the inevitable yet inexplicable way the document formatting mysteriously changes when left alone. 

I have a to-do list. It's not actually that long, and only one of the bits is scary :D


Tuesday, 30 June 2020

Dux Brit updates

While you're all waiting for me to stop being busy, and a) finish the Compendium and b) start the Linnius Campaign again, please allow me to refer you to Leading Lead's "The Rhegn Campaign" which is just starting up and being chronicled on their blog.

As those of you who made it to Virtual Lard will be aware, I managed to run two games of Dux over Zoom, which went pretty well - Rich Clarke (despite being 7 years rusty with the rules) in particular had a great time in the morning game, and we had players as far afield as Australia and Colorado USA.

The Compendium is progressing - I think my playtest group has pretty much laid the gremlins to rest in the various scenarios (thank you very much, folks!), so as soon as I get the last few bits edited I'll be looking for proof-readers. Sadly... actually, no. For once I am not Over-Commitment Boy... There are a limited list of people at church with my skill set, and pretty much 2/3 of my free time goes on that at present.  Fortunately, I am learning to delegate and train, so hopefully that will ease. And I am taking a week off in July, of which part is to record a long overdue album, but voice and fingers won't let me do that all day everyday, so the rest of the time is going on Dux.

Wednesday, 22 April 2020

Dux Brit Compendium playtest update

Lots of great feedback and testing happening - huge thank you to the playtest team. Still dying to see how one group are managing on Tabletop Simulator! (I did just find some figure assets originally designed for Saga that might be interesting to use....)

In between answering questions (including a couple of 'well, yes. It says so in the rules... actually, that's weird. It doesn't. But that's how everyone plays it, isn't it...' moments) I'm finishing off the last few sections, and should be up for proof-reading Real Soon.

Thursday, 16 April 2020

Playtesters needed

(Boy, sure wish we’d got this far before lockdown!)

Ok. Looking for play testers for the new Raid and Battle scenarios in the Dux Britanniarum Compendium.

If you are reasonably experienced with Dux, and have the time and patience to run through a few scenarios, solo or (in some suitably socially distanced way) with a friend, over the next week or two and send me feedback, please drop me a mail at mike@altrion.org and let me know. 

Edit: OK - that’s enough for now! 

Huge thanks to the folks who replied: playtest packs will be out today.

I will be looking for a few proofreaders and sanity checkers of the full document when it’s finally done - watch this space. 

Friday, 20 March 2020

Discord server up!

Ok, so, two job interviews (for the same job) and a lot more tidying and stuff later, where are we?

The "Miller's Tale" Discord server is UP!

If you want to join, the invite link is here - you can sign up in a web browser, or if you have the Discord app installed on your tablet, smart phone or computer, the link will take you to the server. There are a number of chat channels, as well as the potential to set up voice chat for online games. or even one to one or small group video chat. I'll be there as TroubleAtT'Mill.

Have fun - treat it as an adjunct to all your current social media, with maybe the advantage of being a little more real time and not subject to the vagaries of what the system thinks you should see on your timeline. Also, voice chat? :D

I dunno if anyone else has noticed, but Amazon's Prime service is creaking a little under the load of a lot of people wanting stuff delivered (remember they run an Amazon Pantry food service which is probably breaking at the seams like all the others). Sadly, this means a couple of bits of kit I need to be able to do a pukka job on the Dux Britanniarum online game aren't going to arrive till possibly Tuesday, so I'm going to regretfully defer that to Saturday 28th March (Chillcon day, were it sadly not cancelled).

And now. on with the Compendium, once I've checked my tame cartographer (James) has done the maps I asked for.

Tuesday, 17 March 2020

Online game of Dux Britanniarum on Saturday

Assuming I can get the cameras etc all setup, I propose to run a game of Dux Britanniarum in the studio on Saturday. The intent is to have two players or teams in separate channels on Discord running each force, who will communicate their moves/intentions to me so I can move their forces.

Anyone interested, watch this space.

EDIT: due to delays in Amazon deliveries, this is postponed to Saturday March 28th.

Sunday, 16 February 2020

A good day on the Compendium

...when I wasn't dealing with work (ugh) and not-work-but-work (don't ask, but fun)....

I've sorted out a bunch of stuff (with the inevitable 'damn, I've added a page feed near the top of the document, and now several sidebars are on the wrong page!'), and there's probably two evenings work left (not including the index and drawing a map), which will probably be Tuesday and Thursday, with luck.

Tuesday, 11 February 2020

Dux Britanniarum - British Shock Cavalry - some thoughts

British Shock Cavalry are tough as nails. They're technically only available either as the very last couple of reinforcements for the British, or as a starter option for the Gwŷr y Gogledd in Raiders.

The former isn't really so bad, as to get them you have to have won four battles or raids by 5 or more as the British, by which time the Saxons are either fleeing across the North Sea like whipped curs or have also had about that many wins and have piles of Warrior Group reinforcements and skirmishers.

The latter case, as an alternative for the Gwŷr y Gogledd, is, I think, a little problematic if you're facing the Saxons (more so than with other forces). Shock Cavalry roll double the number of dice in combat (and the rule is 'calculate the number of dice including bonuses, then double it' per a clarification from Rich) and on top of that do double Shock. Lets do the maths:

  • 4 Elite Shock Cavalry = 4 dice
  • Champion = 2 dice
  • Lord = 3 dice
  • Hero of the Age = 3 more dice for the Lord (remember, it's in the British starting hand) + 1 for the dragon-suited card
  • total = 13
  • Doubled = 26

With no other dice, that's an average of 13 hits. Against Elites, that's an average of 2-3 kills and 8-10 shock (because Shock is doubled). With an Aggressive Charge or Artorius (which is not unlikely, and something the British player will be looking for and hanging on to), the cavalry are hitting on 3's and that suddenly becomes 20-21 hits, 3-4 kills, a metric boatload of shock (14-16) and busted Amphorae all over the shop.

Meanwhile the 12 Saxon Elites, Lord and Champion they are (in the best case for the Saxons, attacking) have 17 dice, for an average of 2-3 kills and 4-5 shock. To be fair, that is likely to break the cavalry, but that is their worst case opponent - two lots of Warriors and a Level 2 Noble will have 14 dice and probably not break them, although they will likely incur excess shock while vaporising the Warriors (4-5 kills now and 8-10 Shock). Against a single Group and Level 2 Noble in the Border Tower raid the charging cavalry would automatically capture (3:1 dice odds).

The tactic for defending against Shock Cavalry is to keep them at range and fill them full of missile weapons, so they have too much shock (any at all) to charge. The other forces in Raiders have 12 or 16 missile-armed troops in their core force, so the Gwŷr y Gogledd going against them do at least have some chance of being held at bay. The poor Saxons have 4.

I'm teetering on the edge of deciding they're overpowered for game balance, and the rule should perhaps either be double dice OR double Shock, not both. I'm also wondering if woods are too lenient in terms of movement restrictions for Shock Cavalry (charging knee-to-knee at speed in a wood?)

Thoughts?

(Partial) battle report - 10 February 2020 - Dux Britaniarum

As well as a club general Meeting last night, we got to play Dux Brit. Very much a playtest rather than a raid - testing two things:

  • Raids where the British attack the Saxons (because reasons :))
  • More testing whether the British Shock Cavalry in the Dux Raiders Gwŷr y Gogledd force are overpowered against forces that don't have much in the way of ranged attacks.
Carl had (with some trepidation) the Saxons, I had the British. 
British forces advance to take a Saxon-held village. Standard raid scenario, just with the rôles reversed.
...and here come the British Lord's companions... 
Carl tries to shoot them, fails to do enough shock to stop them charging.
Carl then tries to hit the cavalry first, falls 4" short even with a Bounding Move.
The cavalry activate first next turn, with this fat fistful of Fate goodness - perhaps it's a little above average for a Fate hand, but it's not unreasonable... remember the Hero of the Age comes in the starter hand.
That's a very painful 16 dice. Doubled for Shock Cavalry charging, doing double Shock after that.

We paused there, once we'd rolled for effect, and talked through a few things, ran the 'what if the Saxons had charged home' test'... 

I'll document our thoughts in the next post.

Monday, 10 February 2020

Not dead :D

Been away for a long weekend, having had house guests all week.

Did manage to scrape some hobby activity every day, though, just:
  • Thursday - site updates for Hereward Wargames Show
  • Friday - more of the above
  • Saturday - interesting and quite long discussion about the relative merits of some Arthurian fiction: more mental notes taken for the Bibliography section of the Compendium 
  • Sunday - managed to listen to two more chapters of "Worlds Of Arthur"
Running the last Dux playtest tonight. Also back at work, which isn't where I'd like to be :D

Tuesday, 4 February 2020

Compendium Rules clarifications...

Yesterday I also put the rules clarifications from the Dux Britanniarum Compendium out on Dropbox for people to comment on. A huge thank you to Derek Hodge for collating the wisdom of the Mighty Dux himself...

Today's hobby activity has included dealing with the first piece of feedback, which did require a bit of thought :D 

Sunday, 2 February 2020

State of the Compendium

Busy weekend with a gig for the band. Did some more work on the Compendium yesterday, so here's where we are. Today, mostly prep for club EGM on Monday.

Raids:
Done, ready for beta playtests

Revised Battle Scenarios, rest of Battles section:
Done, ready for beta playtests

Characters Section:
Non-nobles/hirelings section needs writing, rest is done.

Assorted imports from TFL Specials:
Done

Bibliography: 
part finished, more suggestions welcome :D

Sample Multiplayer Campaign:
part finished, needs a playtest for one concept, needs map

Campaign Progress flowchart/reference:
part finished (mostly needs a cleanup and making sure I haven't missed anything)
(Should this go on the back cover to match the QRS on the main rulebook?)

Collected faction progress charts:
British done, rest to do (basically to include stuff from Raiders, Compendium in one place)

Master Terrain table:
Raiders fortification values to calculate

Rules Clarifications:
Need Rich's check (or him to wash his hands of it :D)

Copyable Record sheets:
two more to do

Formatting, fillustrations:
Yes that is a word.
I'm formatting as I go, but I will do a final pass once done and I can figure out where to add fills. I may be looking for people with nice hi-res photos of Dux forces.

Index:
*whimper*


Friday, 31 January 2020

Home sweet home, and more Dxx

Also. more whisky, which forestalled posting last night :D We're now back in England, unpacked and fed (and the cats, too, who would like to assure us that James was horrible and mean and never fed them at all... (yeah, right)).

Added a new section to the Compendium yesterday with some multiplayer campaign ideas and a minor variant British force and career path. Today I listened to more of Guy Halsall on the flights home - he's progressed from criticising John Morris to having a go at Gildas (which seems only fair, since the latter himself appears to have had a fairly big axe to grind in his writing!). Once home I moved yesterday's notes across to the main file, edited and added some more, cleaned up some formatting issues.

I'll see if I can get that section finished tomorrow, and then it's bits and pieces and (shudder) the index.

[Amusing discoveries department: it's possible I went to the same primary school as Guy Halsall, as he was born in my village a year after me.]

Thursday, 30 January 2020

Hereward Catchup

First batch of traders up on the website yesterday. We’ll be introducing them, as is our wont, one at a time over the next few days then as they roll in.

Today, however, is a Dux day. :D

Monday, 27 January 2020

Working on the Compendium

I’m currently up with Anne in Lerwick for Up Helly Aa, visiting friends: you won’t see much blogging, but I’m attempting to wrap the Compendium this week and next (both of which I have off work). First on the list are working my way through Guy Halsall’s “Worlds of Arthur” and adding a campaign section o the Compendium based on some discussion on Facebook and some ideas I already had kicking around.

Friday, 24 January 2020

Bernard Cornwell and Dux Britanniarum

I have always felt (and I think Rich has said) that the world of Dux does fit in very well with the Bernard Cornwell "The Warlord Chronicles" series (as well as the likes of Rosemary Sutcliffe's "Sword at Sunset").

With that in mind, a couple of things:

First, fans of the Cornwell books may be interested, if they have missed it, in the announcement that Epix have bought the TV rights. The fact that this is being produced by the same team as did the BBC's recent "His Dark Materials" series gives me a certain amount of confidence in the result, as well as hope it should be better than "The Last Kingdom" adaptation.

Secondly, I've been working on the Compendium, specifically battles, some more, and added a new Cornwell-esque pre-battle option to those already available. Like all Compendium stuff, it will be optional.

Thursday, 23 January 2020

Dux Britanniarum battle research

Since we've been working on battles for Dux, today's hobby activity has been some interesting listening for the pre-battle phase, namely "The role of contests and rituals in ancient battle" from those nice folks at the Ancient Warfare Magazine Podcast.

As ever, recommended listening.

Sunday, 19 January 2020

A bit of Dark Ages research

I caught this on YouTube and have been watching it again (having seen it a first time when it originally aired).

Some interesting new archaeological stuff on the Age of Arthur, Saxon Britain and Tintagel, among other things, presented by the ever engaging Prof. Alice Roberts. Worth a watch, although there are a few places where it felt a bit dumbed down (like, tin in Cornwall is really not a revelation!), and I'm not sure how much it adds to the useful Dux Brit references, though I do wonder about a campaign where a Lord in Tintagel tries to strike East and reclaim some of Britannia as the attacker.

Tuesday, 14 January 2020

Battle Report - 13 Jan 2020 - Dux Britanniarum

OK - battle playtest, Carl and Colin, playing the British defenders, Myk and Rob (complete Dux newcomer) the Saxons.

The observant will note from the photos I've switched to Universal Lard Tokens to track shock - there are reasons for this :D

Onward.
We 'rolled' defence of a watchtower this time. Carl set up with a formation of Elites + Warriors defending the tower and a very annoying group of slingers up top.
Advancing from bottom right are Rob's Elites (centre) and a unit of Warriors coming round below the hut.  
The Saxon elites pile into the defenders. On the good side for the British, they do actually do more kills than the Saxons.
On the bad side, the British take ridiculous amounts of shock, and the four surviving Elites in the front rank break due to busted amphora, run away through the rear rank (doing 5 shock on their way past)...
Four figures, and count 'em, 8 shock. Buh-bye....
Had this been a campaign battle, the British may well have withdrawn here.
(Photo by Reuben Turner)
Another round of combat chases off the warriors at the tower. Meanwhile Myk's Saxon warriors come in from the British left, and after duelling Step Forth cards, in which they give the approaching Saxon levy a bloody nose, the British Warriors (centre of the table, just to the left of the watch tower, charge the British elites....
...and manage to roll a 4. On 3 dice.
It all went even more downhill for the British from here - Colin had some awful dice as the Levy and the Saxons fought another round, and the Levy broke, having no place to stay.
British morale definitely going down now.

Again, had this been a campaign battle, the British would have withdrawn here if they hadn't already.
We continued for another round, and the Saxon Lord card came up before the British. They smacked into the waiting warriors, and that was pretty much it...
A good game, perhaps marred a little by the British having bad dice when it mattered, and the Saxons having bad dice when it didn't :D Thanks to my loyal playtesters as ever, and I think we're calling this workable!

Thursday, 9 January 2020

Andy's blog

For those who may have missed him, I should flag that my partner in Dux Brit and musical crime, Mr Andy Hawes, is back blogging and gaming again.

As well as helping me with the Compendium playlists (and planning to restart the Linnius campaign this year), he's also working on some fabulous Tolkien First Age forces on his own blog. Do go check him out!
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