Loot haul - two blisters from
Bad Squiddo Games (which are lovely and will see use soon!)
Spent most of the day (barring a couple of brief diversions) umpiring Bloody Omaha. An excellent day - one young gentlemen stayed pretty much all day and handled the bulk of the American attack.
We never got to wave 3, but by turn 8 the Americans had several breaches in the wire, having come under some pretty serious hammer early on - 2/3 of wave 1 was late, so the Germans had opportunity to concentrate their fire early on. The German artillery wasn't as effective as it could have been - partly Carl and I were swapping umpiring/running the Germans, and there was perhaps a lack of continuity for such things as 'are we walking the fire up the beach?'.
General Cota made it on in wave 2 (yes, I know he should be several beach sectors over, on Dog White, but Robert Mitchum in the rôle is a very iconic image and I couldn't resist :D) He led an advance up the western edge of the beach, almost directly at WN64 which was slow but being quite successful,..
Herewith a gallery with comments (largely me nitpicking, because the camera is unforgiving and it's my game and I can!):
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All set up and ready to play. Newly watered marshes front and centre, as well as All The Beach Obstacles and some copious use of Woodland Scenics mid-green lichen. A no-prize if you can tell me what I forget to pack... (There are in fact two things.) |
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This is probably the one thing that really bugs me about the game that isn't fixable - the board joins. Sadly because of wear and tear and in some cases slightly out of tolerance boards, they can be very visible, even though we hide them with lichen and barbed wire, That said, the original plan was always a modular board (and we do reuse some of the hills in other games), so the square tiles and 'stepped' look are a deliberate design choice. Also, I need to glue the wire on to the barbed wire bases so it sits flatter on the ground. |
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Flames of War LCV(P) with passengers. I should retouch a couple of helmets but on the whole they've pretty evocative: I would very much like if Battlefront redid the castings when they announce the Higgins boat for the new late war range, as they are a bit scuzzy and a swine to get a brush in the gaps, even more so when you can't easily spot what's what on the casting! |
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Need to retouch the bases on the mine stakes tp match the shallows rather than the deeper water. Usefully it's AP Army Green, I think, so easy to match... |
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An LCV(P) gets hit on its way in... Rob suggested a few floating body markers (and I thought I was obsessive!) :D It's a good job I have two packs of those explosion markers as as far as I can tell neither of the folks I bought them from still make them! |
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I love this shot - taken low over the hills at the back of the table, it almost hides the stepped contours of the board. |
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A new addition for this game (in case you missed me rabbiting on about it) was photographer Robert Capa., who appears on wave 1 on one Higgins boat and must leave with one of the empty wave 3 boats. He's very much being portrayed here as the legend, rather than what might be the truth.... |
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...customised from a PSC heavy weapons team guy... |
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He has a card in the deck. On an activation, he has three actions with which he can move 1d6 each, or use one or two to take a photograph (much like AFV fire in IABSM, a second action means he takes time to compose his shot...) We then roll 1d6, + 3 if aimed, plus 1-3 at the umpire's discretion for choice of subject (the player gets to say what he wants to photograph). Still tuning the numbers, but a total score of 50+ means he gets to keep his job, 100+ means he becomes a legend. -50 for missing the boat back to England (and thus his press deadline).
And just for giggles, we get an iPhone down to board level and 'take' the photo (and crop it and turn it B&W).
So, here's Capa's portfolio for the Magnum agency for Life magazine from The Other Partizan... |
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We have the Capa version of this iconic shot on our banner for the game. Part of me is really tempted to have a Higgins boat modelled with its ramp down expressly for Capa... |
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This is Capa's original... I also find myself wondering if I can find a small HD spy cam that would fit IN or on a 15mm Higgins boat :D And whether a backdrop behind the boards would look effective... |
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A BAR team from the Big Red One taking cover in the shallows. The team medic can be seen slightly out of focus right of centre. |
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Big Red One rifle sections shelter under a ramp obstacle. |
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German artillery plasters the beach - observe the elements of both the Big Red One and the 29th sheltering on the shingle below the sea wall while Capa himself takes cover behind a log ramp. |
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A mortar section of E company 16th RCT of the Big Red One takes cover behind a 'Czech hedgehog'. Ahead, engineer elements of E company are attempting to breach the wire protecting the exit from the beach. |
So there you go. Thank you to everyone who played, came and said hi, or said nice things, to Carl, Rod and Rob for helping run the game, AndyM (as ever) for scenery, Rich Clarke for the original scenario, and thank you to the Other Partizan folks for inviting us!
I wonder.... could you make the steps a virtue and mark them up as a map or recon photo grid?
ReplyDeleteExcellent game! My son and I stayed for an hour or so and thoroughly enjoyed it. Thanks for taking the time to show us the ropes.
ReplyDeleteLooks terrific, shame I missed it again. One day I will get a go I hope......
ReplyDeleteIt all looks great! I'm sorry to miss Partizan, living the other side of the Pond as I do. It's my favourite wargames show.
ReplyDeleteGreat looking game--well done.
ReplyDeleteGreat work Mike. Love the b&w photos!
ReplyDeleteI was pondering how we solve or mitigate the board joints. But no solution yet.
ReplyDeleteIt was great to run the game again!
The game looked great yesterday Mike :)
ReplyDeleteHave you considered something like a stove counter gap cover for hiding the joins?
ReplyDeleteFor board joins, we made some lengths of thin flocked silicon, so they conform to terrain features or irregularities between boards and hide hard edges.
ReplyDeleteYeap...as above... nice one
ReplyDelete