Not pretty, and getting less pretty by the turn. |
So - attacker/defender scenario - Parliament attacks, I defend for King and Country. With this in mind, I pick a force with two veteran shot, a gun, a stand of pike and a couple of units of commanded shot, and let AndyM2 come at me.
Very wisely, he decides first volley from veteran shot is not his idea of a good time, so hangs off at a safe distance, and skirmishes with some commanded shot and dragoons...
And I cannot make morale rolls to save my life. Andy is scraping activation rolls by the skin of his teeth, and I'm by turns activating nothing, rolling double ones on morale saves... it's all horrid :D
Talk about being nibbled to death by ducks... every time: dragoons or shot skirmish, one kill, I fail a test, unit goes back... lather, rinse, repeat.
Can't even blame the new Lardy dice, as they were being reserved for shooting at things... which I hardly got to do :D
It happens. One ECW game I played many moons ago, I tried to bring on my artillery. The dice failed to roll the needed score up to the penultimate move, when the artillery train arrived just in time to block the road what was left of my army had to retreat along. It was beaten due to lack of artillery support...
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