Managed to find a spare club table and people for a playtest - even managed to get Mr Hawes to turn up! AndyH took (as is his wont) the British and AndyM (he of terrain building fame) the Saxons.
Testing a coastal raid scenario, which is based on Rich's from the 2012 Summer Special, with quite a few bug fixes as well as changes for replay value etc. to better integrate it with both the campaign and the per-province terrain rules (so you will be able to raid from the sea as part of the campaign).
As usual, I left with a page of notes, mostly about terrain setup, but everyone thought it worked. We also tested some other rules, which also seemed to work :D
Testing a coastal raid scenario, which is based on Rich's from the 2012 Summer Special, with quite a few bug fixes as well as changes for replay value etc. to better integrate it with both the campaign and the per-province terrain rules (so you will be able to raid from the sea as part of the campaign).
As usual, I left with a page of notes, mostly about terrain setup, but everyone thought it worked. We also tested some other rules, which also seemed to work :D
After terrain setup. Need to adjust the sand on the beach boards so it lines up! |
The first groups of Saxons pile out of the boat and along the shore.... |
The Saxon hearthguard head inland from their ships (courtesy of Grahame from our club). |
The British slingers find a nice spot to be extremely annoying from.... |
The Saxons head up the cliff... |
The British hearthguard turn up to the rescue and advance on the farm (Sarissa's Dark Ages villa)... |
The Saxon ships waiting for the raiding party to return... |
Great stuff. I always thought the lack of an amphibious landing option rather hampered Saxon deployment in a campaign. Good to see you're taking steps to tweak that.
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