Back to the club for the first time in a while, and a nice little game of Sails of Glory. We went for something a bit different this time - Andy took a French first-rater (the
Orient), while Miles, Dave and I took a frigate each (the
Terpsichore, the
Meleager and the
Iphigenia).
It.. could have gone better for the English. It probably would have gone a whole load better if we'd actually coordinated our battle plan, rather than sailing merrily up to the
Orient as we felt like it. The
Iphigenia was the first to go - I took only a partial broadside from the
Orient, but pulled a really vicious set of chits from the B bag, and wound up with one hull box left and on fire....
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Ouch... Iphigenia on the receiving end of a partial broadside |
For those unfamiliar with the Advanced rules for SoG, the first thing that happens in a turn is you determine if the wind changes. Immediately after that you resolve continuing damage (before things like movement and crew repair actions!) - and guess what, if you're on fire you lose a hull box. Exit the
Iphigenia, a charred and drifting hulk, sails and masts ablaze (and probably with her magazine gone).
Miles' captaincy of the
Meleager didn't fare much better: the ship wound up caught in irons when the wind changed, and due to some less than inspired movement choices, she drifted onto a rocky island shore and foundered.
Which meant it was all up to Dave and the
Terpsichore....
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The Terpsichore getting hammered... |
He did his best to pull of a piece of Bolitho-esque heroism, but it wasn't to be - almost managed a couple of rakes of the
Orient, but in the end the first-rater's superior firepower did for him.
A fun game, with lessons learned - we may well try this scenario again next week!