So... what have I got up to in 2011?
Well, first off, I started this blog! The first post was on Jan 25th 2011: I never expected much from it other than a place to gather my thoughts and waffle, but it's been very gratifying to watch the followers count increase and some posts even occasionally garner the odd comment or two. I'm more than a little pleased to note that December is my first 1000+ pageview month, and my review of I Ain't Been Shot Mum kicked the blog well past 5000 pageviews. So a huge thank you to everyone who's read, even more if you followed, yet more again if you commented or linked. I'm going to try and be a bit better at acknowledging new followers and commenting on other folks' blogs generally in 2012.
Painting-wise, I seem to be the master of the last-minute paint job: arriving at club with a Really Useful Box some of whose contents still smell of Army Painter Anti-Shine seems to be a bit of a habit, but... at least they're painted. It's kind of amusing that, as I put the finishing touches to this post at about 10.50 on New Year's Eve, I've also just dipped 11 28mm Panzergrenadiers for Monday night's club session.
I do occasionally tease people at club for non-painted armies - it's a bit of a thing with me, and I think it goes back to playing WRG Ancients at my school wargames club using just cardboard bases and wishing very hard that I could actually afford figures other than Airfix plastics. Not that I'm that good a painter - as I've said before, I don't claim to be. I don't have the best eyesight (not seeing in 3D doesn't help!), nor am I the best at fine detail work, so the products of those nice Army Painter people are an absolute godsend to me. The height of achievement for me is getting a Red Cross armband on a Wehrmacht medic, or most of the belts, straps and harness on a ECW cavalryman: passing the 'two feet test' is what I aim for. Having said that? New and not el cheapo brushes? Win!
Arny-wise, I'm happy that, as I aimed for, I can raise 2000 (rulebook) points of WAB EIR. Things I'd probably be surprised by if you'd told me in January, are the decent 1500 or so points of WECW Royalists, and the still-growing group of Brigantes. I've been playing the latter a lot as Cartimandua's Rome-loyal tribe (or the 'psycho red-head', as she's affectionately known down the club), with two or three units of Auxillae in to help. On top of that, the recent major discoveries have been, firstly, Operation: Squad, which I absolutely love, and seems to be a major, major, hit at the club: I have Wehrmacht and British Para squads, and should have a Panzergrenadier squad before 2011 is done. Second discovery, definitely Napoleon at War - I'm slowly crawling up the top posters list on their forum, and that's without, as yet, having played a game. Though it's only a matter of time. Third discovery - while I've been drafting this post between Christmas and the New Year, in fact - I Ain't Been Shot Mum: again, not had chance to play it yet, but thoroughly taken by it and most certainly will.
As for the wargamers pledge for 2011... let's see: hrm. I need to get painting, according to the magic spreadsheet! 642 figures in, 381 painted. I suppose it's over half. And that isn't counting the 283 I had at the start of 2011! There are, though, another 100 or so primed and ready to paint, and another 40 on top of that most of the way to assembled.
Outside of gaming, I lost a very good friend in a car accident, entirely (as these things are) out of the blue. Rest in peace, Keris - I don't think you may ever have known how much you'd be missed by everyone.
On the good side, my new job leaves me with notably more disposable income, and 90 minutes less commute; our son has started secondary school and taken up drums (and is good enough for this not to be painful), and is also displaying an interest in wargaming. Can't be bad.
And that, my friends, was 2011. A Happy, Peaceful and Prosperous New Year to you all. See you in 2012 in about... a minute, if this scheduled post goes according to plan.
WAB, WECW, Dux Britanniarum, IABSM3 and many other wargames rules, mostly in 28 and 15mm.
Saturday, 31 December 2011
How to create raving fans....
Labels:
napoleon at war,
thoughts
There's a theory I learned back when the subsidiary of EDS I worked for was doing QA/QC/Leadership training, called the Raving Fans theory of customer support (I recommend the book, by the way).
It's really very simple: it says that spending relatively small amounts of money, time, and effort to do that bit extra for your customers is worth the same as spending many times its cost in marketing. If you screw up, customers will let their friends know, loudly and often. If you just deliver according to expectation, no-one bothers to mention it. If you go the extra mile... magic happens. And it really isn't rocket science.
A few examples (bear with me - this is about wargaming, honest!):
It's really very simple: it says that spending relatively small amounts of money, time, and effort to do that bit extra for your customers is worth the same as spending many times its cost in marketing. If you screw up, customers will let their friends know, loudly and often. If you just deliver according to expectation, no-one bothers to mention it. If you go the extra mile... magic happens. And it really isn't rocket science.
A few examples (bear with me - this is about wargaming, honest!):
- A while back I bought a second-hand Marshall guitar effects unit from my local music store, and happened to ask if they had the manual. They phoned Marshall, passed me the phone to a nice lady who asked for my address. Less than 24 hours later, free of charge, a manual (for a product on whose sale Marshall were making no money, remember) dropped through my letter box. Cost to them, one large letter stamp, one manual. About a fiver.
- I buy guitar strings from Strings Direct. Why? Because the first order I placed on a friend's recommendation was for a dozen sets: twenty minutes after I placed the order online, there's a phone call from Tony at Strings Direct, to say they've only got three sets in stock - the rest will be on their way as soon as they arrive, no extra postage. The three sets arrived the next morning. The rest arrived the following day. Cost to them, one 0.5kg parcel, one phone call - maybe £1.50?
- I ordered a set of drumsticks one evening, online, this Christmas for my son from Newcastle Drum Centre - they called back the following morning to say they weren't in stock, but there were some equivalent ones for a little bit more: they'd cover the difference, but would that be OK? Cost to them, one phone call and about £2.
In all three cases, they've probably spent under a fiver, and in return they have bought themselves a loyal customer who is going to sing their praises (like I am now) every time the subject comes up, to everyone they know. In the first two of those cases, I've been singing their praises for over a decade, and I don't intend to stop.
(As an aside, the reason I'm not an eBuyer customer is they had a chance to do this, to rectify a mistake of theirs, at the cost of maybe £3 to them, and blew it. Which is also why they don't get a link from here, and why they didn't get the hardware business from one of the biggest single-sport websites in the world. And that was most of a decade ago.)
What's this got to do with wargaming, I hear you ask?
Well - if you remember the unboxing shots I did for the Napoleon At War figures, you'll note I mentioned that there was a cavalry figure and an artillery limber missing. It's nice to know that Man At War read my blog, and even nicer when a couple of days after the post I get a forum PM apologising for the missing pieces and asking for my address. They arrived just before Christmas! From Spain!
So, I'd just like to use this opportunity to say a big thank you to Ricardo and the rest of the guys at Man At War for going that extra little bit. You have a raving fan here.
Friday, 30 December 2011
Why I don't like Flames of War
Labels:
club,
Flames of War,
thoughts,
WW2
I'm pretty open about the fact that I really want to like Flames of War, but I don't and can't.
I really want to like it because I grew up on a cracking set of home-grown company level WW2 tank rules to which I contributed the air rules and IIRC helped with the infantry rules. To a large extent that, along with Napoleonics and 'cardboard' WRG Ancients, are my first loves in wargaming. Back in the day (turn of the '70s/'80s), we were restricted to what we could scare up from Messrs Airfix and Matchbox as regards AFVs, along with a few other obscure things (I still don't know where the lone 1/72 M4A3E8 HVSS Sherman or the JagdPanzer IV came from, although a little research suggests they might have been Hasegawa kits), so just simply the idea of the massive range of 15mm tanks and vehicles available from Battlefront is enough to make me drool, let alone the other manufacturers.
I really want to like it because there's a hell of a lot of decent people at club who play it, as well as a bunch of nice 15mm scenery: no shortage of opponents, no shortage of people who have and know the rules, have the supplements, etc. And I'm completely unashamed to admit that if I could like it, I'm the kind of person who'd be buying every book and add-on, and shedloads of vehicles and figures.
But I can't.
I've tried, but I can't.
I can't at least in part because they don't feel to me like rules that actually reflect the conflict they're representing. They seem to encourage things like massive blocks of on-table artillery that would, historically, have been about three more tables away, and infantry seems to be just a speed bump for tanks (as someone I recall reading put it).
I can't because the army lists seem to encourage mini-maxing down to the last point, and the rules seem to encourage fine-tuning the position of a piece to the last mm to get the best possible dice modifier. And knowing the rules seems to be more important then knowing the capabilities of the units the miniatures represent in real life. As I said in a previous post, it seems more like very complicated chess with model tanks than an actual simulation of warfare, and little or no simulation of 'friction'.
I can't because it has that ghastly system of plonking down an objective marker at some arbitrary point on the board, and that seems to be the sum total of its nod to any concept of larger scale situational awareness. And yes, I know Napoleon at War has that in its tournament rules, as well. I don't intend to use it!
I'm well aware that folks who do like Flames of War are going to tell me I'm wrong (heck, who knows, they may just ignore me completely), and I should point out that this post doesn't reflect on the folks down the club, or elsewhere among my readers, who do play it, and clearly enjoy it. It's just not for me, guys.
I really want to like it because I grew up on a cracking set of home-grown company level WW2 tank rules to which I contributed the air rules and IIRC helped with the infantry rules. To a large extent that, along with Napoleonics and 'cardboard' WRG Ancients, are my first loves in wargaming. Back in the day (turn of the '70s/'80s), we were restricted to what we could scare up from Messrs Airfix and Matchbox as regards AFVs, along with a few other obscure things (I still don't know where the lone 1/72 M4A3E8 HVSS Sherman or the JagdPanzer IV came from, although a little research suggests they might have been Hasegawa kits), so just simply the idea of the massive range of 15mm tanks and vehicles available from Battlefront is enough to make me drool, let alone the other manufacturers.
I really want to like it because there's a hell of a lot of decent people at club who play it, as well as a bunch of nice 15mm scenery: no shortage of opponents, no shortage of people who have and know the rules, have the supplements, etc. And I'm completely unashamed to admit that if I could like it, I'm the kind of person who'd be buying every book and add-on, and shedloads of vehicles and figures.
But I can't.
I've tried, but I can't.
I can't at least in part because they don't feel to me like rules that actually reflect the conflict they're representing. They seem to encourage things like massive blocks of on-table artillery that would, historically, have been about three more tables away, and infantry seems to be just a speed bump for tanks (as someone I recall reading put it).
I can't because the army lists seem to encourage mini-maxing down to the last point, and the rules seem to encourage fine-tuning the position of a piece to the last mm to get the best possible dice modifier. And knowing the rules seems to be more important then knowing the capabilities of the units the miniatures represent in real life. As I said in a previous post, it seems more like very complicated chess with model tanks than an actual simulation of warfare, and little or no simulation of 'friction'.
I can't because it has that ghastly system of plonking down an objective marker at some arbitrary point on the board, and that seems to be the sum total of its nod to any concept of larger scale situational awareness. And yes, I know Napoleon at War has that in its tournament rules, as well. I don't intend to use it!
I'm well aware that folks who do like Flames of War are going to tell me I'm wrong (heck, who knows, they may just ignore me completely), and I should point out that this post doesn't reflect on the folks down the club, or elsewhere among my readers, who do play it, and clearly enjoy it. It's just not for me, guys.
Thursday, 29 December 2011
I Ain't Been Shot Mum 3 (aka IABSM3)
Labels:
IABSM,
review,
rules,
too fat lardies,
WW2
And here was I thinking I was safe from further Christmas spending! Had a lie in on Christmas Eve morning, listening (finally) to the latest Meeples and Miniatures podcast, courtesy of Neil "The Man Who Reviews Things I End Up Buying" Shuck and Richard Clarke of Too Fat Lardies. Up till now, I'd been listening to M&M on my longish commute to London, but since that ended in October, I've been short of two hour slots in which to listen - I did try the 'go to bed early and listen' approach, but that just resulted in my falling asleep, which is, I hasten to add, no reflection on Neil's talents!
Topic for this episode was the new "I Ain't Been Shot, Mum" rules, version 3 thereof. I'd already had my curiosity a little piqued by the scenario in Battlegames issue 27, but was still a little sceptical of the card-based semi-random activation system. While I do like systems that allow for a little unpredictability, there can be the potential for a degree of frustration - see, for example, some of the lousy dice I've had with both Blitzkrieg Commander and Hail Caesar (in the absence of a battle report for this one, I should just note that I had the left flank cavalry in one of the example scenarios, and pretty much never moved).
The podcast, though, was an eye-opener, in terms of Rich explaining the thoughts behind the design and the system generally: if you don't have time for a good listen (which I do strongly recommend), check out his article on the Too Fat Lardies blog on the subject. Definitely has me convinced that the system is workable at the company level it's designed for, and doesn't cause you to wind up sat in a corner of the battlefield beating your head against the wall as you throw 10s and 11s repeatedly.
In a nutshell, for those who haven't time to read either: the core system relies on a deck of cards, one for each platoon/armour section on both sides, plus a 'Tea Break' card. Cards are drawn, and units get activated when their card is drawn, but the Tea Break card ends the turn. So far, so random. Except that there are extra cards for the leaders (what IABSM calls 'Big Men') allowing them to give actions to units within their command radius, and other extra cards that tune the balance of the game. It's very neat, and I'm certainly more than willing to give it a shot in action.
I was also struck by a review comment on, of all places, IABSM's Wikipedia page:
Topic for this episode was the new "I Ain't Been Shot, Mum" rules, version 3 thereof. I'd already had my curiosity a little piqued by the scenario in Battlegames issue 27, but was still a little sceptical of the card-based semi-random activation system. While I do like systems that allow for a little unpredictability, there can be the potential for a degree of frustration - see, for example, some of the lousy dice I've had with both Blitzkrieg Commander and Hail Caesar (in the absence of a battle report for this one, I should just note that I had the left flank cavalry in one of the example scenarios, and pretty much never moved).
The podcast, though, was an eye-opener, in terms of Rich explaining the thoughts behind the design and the system generally: if you don't have time for a good listen (which I do strongly recommend), check out his article on the Too Fat Lardies blog on the subject. Definitely has me convinced that the system is workable at the company level it's designed for, and doesn't cause you to wind up sat in a corner of the battlefield beating your head against the wall as you throw 10s and 11s repeatedly.
In a nutshell, for those who haven't time to read either: the core system relies on a deck of cards, one for each platoon/armour section on both sides, plus a 'Tea Break' card. Cards are drawn, and units get activated when their card is drawn, but the Tea Break card ends the turn. So far, so random. Except that there are extra cards for the leaders (what IABSM calls 'Big Men') allowing them to give actions to units within their command radius, and other extra cards that tune the balance of the game. It's very neat, and I'm certainly more than willing to give it a shot in action.
I was also struck by a review comment on, of all places, IABSM's Wikipedia page:
"Most games on the market, in general, pre-suppose that you will be playing with reasonable people with whom you are at least quasi-friendly. IABSM takes this supposition and advances it even further. These are NOT tournament type games rules because frankly they rely on players being more concerned about having fun than winning a trophy."
A-bloomin'-men. For all the assorted armies and periods I've been playing, the one I miss most from my school club was company-level WW2 with a set of homegrown rules. I keep casting envious glances at the gorgeous Flames of War miniatures that various folks spend a lot of time playing at club, but my one look at FoW put me off for life, as to me it felt more like abstract chess with tanks and minimaxing the rules as much as one could. That and massive batteries of on-table artillery firing over open sights, Puh-leeeze.
IABSM seems to be everything FoW isn't, and seems also to be the perfect ruleset for the next level up from Operation: Squad, and below Blitzkrieg Commander (which I also like in 6mm for really big sweeping actions, despite the command activation rules - we have, in the past, tweaked these at club with extra command actions COs can hand out... gee, that sounds familiar!!).
And just to further entice me, there's a PDF of the rules available specifically formatted (with lots of links) for use on tablets: works a treat on iBook for the iPad. So, erm... thanks again for the dent in my credit card, Neil and Rich. :) And I'll be picking up the cards and tokens when I have an army to use them with, unless I can borrow someone's Flames of War company to try them out (usefully, it's quite OK to use FoW-based units with IABSM).
And just to further entice me, there's a PDF of the rules available specifically formatted (with lots of links) for use on tablets: works a treat on iBook for the iPad. So, erm... thanks again for the dent in my credit card, Neil and Rich. :) And I'll be picking up the cards and tokens when I have an army to use them with, unless I can borrow someone's Flames of War company to try them out (usefully, it's quite OK to use FoW-based units with IABSM).
Tuesday, 27 December 2011
A horse of a different colour part 4 - coloured horses
Labels:
a horse of a different colour,
horses,
painting,
series
Yes, it has been a long time, but here we are with part 4 of the horse genetics series, and here's where the fact that I'm an Englishman will be obvious.
We're going to discuss what over here are called 'coloured' horses - that is to say horses which have coats which are white with solid patches of another 'normal' coat colour. In the UK, black and white is called 'piebald', and brown/bay and white is 'skewbald' (bay and white - i.e. black mane/tail, brown patches on white - is sometimes called 'tricoloured'). Across the Atlantic, they're all called 'pinto'. However, this is a different pattern to Apaloosa horses (which are not unique to the US), and then there's the American Paint horse, which is another can of worms entirely.
The genetics of coloured horses is complex, and I'm not going to go into it in great depth. If you want a more detailed look, have a peek at the Wikipedia page on pintos. From a painting point of view, what really matters is the pattern of white - collectively, these genes are white-patterning genes.
The main 'coloured' gene is Tobiano (To/to). It's a pretty normal dominant gene, so if your horse has one copy of it it will display coloured/pinto characteristics. The A/a and E/e genes (from article 1) will govern whether it's a black and white, brown and white or bay and white pinto/coloured. 'Classic' Tobiano markings are white legs, and vertical patches of white, with coloured chest, face and rump/withers.
Next up is Overo. This is somewhat complex, as there are several genes making it up, and we're in the realm of the American Paint breed, which means I need to tread carefully or I'll probably offend someone by getting it not 100% right or grossly over-simplifying.
Well, tough. 'Cause I'm going to over-simplify a bit. :D
Overo patterning is different to Tobiano in that it's much more jagged and horizontal. It is a term used by the American Paint Horse Association to describe a number of 'coloured' horse patterns that aren't pinto/piebald/skewbald.
The most common genetic cause is the Frame gene (O/N). As you can guess from the fact that it's not uppercase/lowercase, its slightly different - it behaves like a dominant gene in that horses with one copy of O display the overo patterning in some form or other. Unfortunately, horses with two copies of O display Lethal White Syndrome - similar to the way Dominant White is lethal, except that the foal is born with a pure white coat and dies after about 72 hours due to an underdeveloped digestive system (and are usually put to sleep sooner).
[Edit: realised I'd missed an important one.]
Another relatively common (as these things go) patterning gene (or rather set of genes) is/are known as Sabino. They fall into the Overo category as far as the American Paint Horse Association is concerned, and the most common one, SB1/sb1, is another incomplete dominant gene, in that SB1/sb1 (i.e. one copy of the gene) has a different effect to SB1/SB1. Specifically, one copy produces irregular white patches on the face and extremities, and often 'belly spots'. Two copies, on the other hand, are yet another way of producing a white horse! Unlike both Dominant White and the Overo Lethal White, this isn't unpleasantly fatal, though.
Sabino-type patterning, however, doesn't always result from the SB1 gene - there are a number of similar patterned horses that don't test positive for the gene, so there's clearly more research to be done. It is a classic pattern in draft horses (Shire, Clydesdale) although whatever the gene is that causes it, it doesn't produce a white horse if the animal has two copies: it's also a pattern found in Arabian horses, again caused by yet another gene.
The Appaloosa is a whole different ball game - they display what's called 'leopard' spotting, a much more mottled pattern than either Tobiano or Overo. This is caused by a family of genes collectively giving rise to the 'Leopard complex'. The principal one is Lp/lp, which is an incomplete dominant gene, in that animals with one copy of Lp display different patterning to one with two copies of it. Generally, one copy of Lp produces more, larger spots than two.
I'm not going to try and describe all the possible spotting patterns here, but, as ever, Wikipedia will come to your rescue. It is worth noting that the Appaloosa patterns are not unique to the classic 'Indian pony' - there are records of horses with leopard spotting patterns from as far back as Ancient Greece.
As I said, by this article we're now in the realm of quite complex and not-perfectly-understood genetics - if you want to learn more, Wikipedia is the place to go. But otherwise, hopefully I've covered enough to allow you to get a paint-brush out and produce convincing coloured horses (as well as convincing-coloured horses!)
And I'll leave you with a question to see if you've been paying attention. Why do Romanies have black and white horses?
We're going to discuss what over here are called 'coloured' horses - that is to say horses which have coats which are white with solid patches of another 'normal' coat colour. In the UK, black and white is called 'piebald', and brown/bay and white is 'skewbald' (bay and white - i.e. black mane/tail, brown patches on white - is sometimes called 'tricoloured'). Across the Atlantic, they're all called 'pinto'. However, this is a different pattern to Apaloosa horses (which are not unique to the US), and then there's the American Paint horse, which is another can of worms entirely.
The genetics of coloured horses is complex, and I'm not going to go into it in great depth. If you want a more detailed look, have a peek at the Wikipedia page on pintos. From a painting point of view, what really matters is the pattern of white - collectively, these genes are white-patterning genes.
Skewbald bay with classic Tobiano markings. Image by Jean-Pol GRANDMONT CC-BY-2.5 |
Next up is Overo. This is somewhat complex, as there are several genes making it up, and we're in the realm of the American Paint breed, which means I need to tread carefully or I'll probably offend someone by getting it not 100% right or grossly over-simplifying.
Well, tough. 'Cause I'm going to over-simplify a bit. :D
Classic Overo pattern. Image by www.horsevet.co.uk CC-BY-SA-3.0 |
The most common genetic cause is the Frame gene (O/N). As you can guess from the fact that it's not uppercase/lowercase, its slightly different - it behaves like a dominant gene in that horses with one copy of O display the overo patterning in some form or other. Unfortunately, horses with two copies of O display Lethal White Syndrome - similar to the way Dominant White is lethal, except that the foal is born with a pure white coat and dies after about 72 hours due to an underdeveloped digestive system (and are usually put to sleep sooner).
[Edit: realised I'd missed an important one.]
Sabino patterning on a Clydesdale. Note, this is not caused by SB1. Public Domain photo. |
Sabino-type patterning, however, doesn't always result from the SB1 gene - there are a number of similar patterned horses that don't test positive for the gene, so there's clearly more research to be done. It is a classic pattern in draft horses (Shire, Clydesdale) although whatever the gene is that causes it, it doesn't produce a white horse if the animal has two copies: it's also a pattern found in Arabian horses, again caused by yet another gene.
Appaloosa with one of the many possible patterns. Wikipedia - CC-BY-SA-3.0 |
I'm not going to try and describe all the possible spotting patterns here, but, as ever, Wikipedia will come to your rescue. It is worth noting that the Appaloosa patterns are not unique to the classic 'Indian pony' - there are records of horses with leopard spotting patterns from as far back as Ancient Greece.
As I said, by this article we're now in the realm of quite complex and not-perfectly-understood genetics - if you want to learn more, Wikipedia is the place to go. But otherwise, hopefully I've covered enough to allow you to get a paint-brush out and produce convincing coloured horses (as well as convincing-coloured horses!)
And I'll leave you with a question to see if you've been paying attention. Why do Romanies have black and white horses?
Sunday, 25 December 2011
Seasons Greetings
Labels:
thoughts
As seems to be a tradition among most of the wargames blogs I follow, may I take this opportunity to wish all my readers, both regular and occasional, a merry and peaceful Christmas, and a happy, prosperous and gaming-filled 2012.
So far the Christmas break, apart from Midnight Mass at church (for which I was doing sound) appears to have involved a lot of experimenting with a model trebuchet (not quite the one linked) for James' history homework. He and the rest of us have learned a lot about the physics of how the thing works, and we did manage to get it tuned to fire a good 20' across the length of the living room - you'd be amazed how much extra range fine-tuning the sling fixing and release point gets you! Her Majesty and he are currently busy in the dining room, working on a post-Xmas dinner assembly of one of the Usborne card castle kits. I have a copy of Paddy Griffiths' "Sprawling Wargames" for after-lunch reading, and then we're aiming for a game of either Shadows Over Camelot or Catan Histories: Struggle for Rome.
My belated Christmas presents to the lot of you will be the last two or three parts of the Horse Of A Different Colour series of posts - part 4's research notes ('paint' or multicoloured horses) are tabbed in the browser as I type, and my plan (and I have witnesses here to nag me into it) is to get them done by the end of 2012.
As for a New Year's present... you'll just have to wait and see. I intend to get busy with my partner in crime on this one Real Soon Now, and we may be looking for beta testers. Watch this space.
So far the Christmas break, apart from Midnight Mass at church (for which I was doing sound) appears to have involved a lot of experimenting with a model trebuchet (not quite the one linked) for James' history homework. He and the rest of us have learned a lot about the physics of how the thing works, and we did manage to get it tuned to fire a good 20' across the length of the living room - you'd be amazed how much extra range fine-tuning the sling fixing and release point gets you! Her Majesty and he are currently busy in the dining room, working on a post-Xmas dinner assembly of one of the Usborne card castle kits. I have a copy of Paddy Griffiths' "Sprawling Wargames" for after-lunch reading, and then we're aiming for a game of either Shadows Over Camelot or Catan Histories: Struggle for Rome.
My belated Christmas presents to the lot of you will be the last two or three parts of the Horse Of A Different Colour series of posts - part 4's research notes ('paint' or multicoloured horses) are tabbed in the browser as I type, and my plan (and I have witnesses here to nag me into it) is to get them done by the end of 2012.
As for a New Year's present... you'll just have to wait and see. I intend to get busy with my partner in crime on this one Real Soon Now, and we may be looking for beta testers. Watch this space.
Saturday, 24 December 2011
WAB2: Armies of Antiquity review
OK, so now I've had the book for a few days, it's been passed around the club members at our Christmas bash (yes, the committee can organise a pissup in a brewery!), and I've absorbed various folks comments elsewhere.
So, what do I think?
I'm coming from a background of not owning most of the WAB1 supplements, as I'm a late arrival to WAB itself, and my choice of ancient armies were fundamentally driven by what Warlord and Wargames Factory produce, which I suspect was also in part driven by what lists were in the base WAB2 rulebook. In a way, then, I'm possibly not the typical customer.
Basically, what you get for your £28 is a 200 page hardback book, in a pretty-much identical style to the core rulebook, packed with roughly 100 army lists. If, like me, you can do the maths, you can work out that that averages out to two pages a list, and you'd probably guess, and you'd be right, that that doesn't leave much space for pretty pictures and flowery text. Personally, that's not what I bought it for, anyway. Some folks on the fora have been moaning that for the content, they'd expect a £15 softback, or a bunch more content - while I can see their point, it does work out at 28p per well-researched list.
And they are, as far as I can tell, well-researched. I've been following the History of Rome podcast of late on my (now much shorter) commute, and I'm definitely pretty happy with the armies and enemies of early and Republican Rome (though the lack of a Samnite list will, I hope, be rectified in the lists Martin Gibbins has promised to post next year).
What's in the lists?
A rough check of my Brigantes army (the rulebook Barbarian list) vs building it on the British Tribes list suggests it'd come in around one and a half times the points for the same figures, partly because the warband now have the Light Infantry rule and are 10 points a pop. Equally, my 1500 pt rulebook EIR army kicks in around 200, at a rough first glance, with AoA - it is, though, a more varied list, including options for Numidians and Equites Alares, among others. There are a few subtle changes - for example, legionaries are now Raw, Seasoned or Elite - Seasoned and Elite get Drilled, only Elite get Stubborn, and Veteran is a +1pt extra buy for Seasoned or Elite. Also, no slingers, unless you take them as allies from the Armenian list.
Several of the lists have variants - they're either expressed by variations in the balance rules (percentage of cavalry etc), or by restricting some troop types to particular sub-lists. Even more lists for your money!
I should note, I wasn't expecting the points to remain the same - the whole point (no pun intended) of AoA2 is surely to balance out the lists, whatever it takes, unlike the WAB1 supplements. The Macedonians, for example, seem to be a little pricier than they are in the original supplement, but I think I've made it clear that's no bad thing in my book (sorry PhilF!) :D
What's Missing?
As I said in my earlier post, the contents page will give you a good idea of what's in the book. What's clearly missing - by design - is all the 'Biblical' lists (New Kingdom Egyptian, etc), and a more annoying omission, which I gather from Martin's forum post is not deliberate, is any French opposition for the medieval English list at, you know, places like Crécy and Agincourt.
There's only one real 'Dark Ages' list - I don't (as yet) play that, but several people have commented that the list covers a long time (75AD-800AD), even though it's divided into several variants.
Also missing, according to Martin, is his last batch of errata, which is a bit more of a fundamental cockup from Warhammer Historical/ForgeWorld. especially after apparently committing much the same sin with the core rulebook.
In Summary?
Gripes aside, this does pretty much what it says on the tin: definitely worth the money in my view, and has me considering several lists in addition to my planned Parthians.
So, what do I think?
I'm coming from a background of not owning most of the WAB1 supplements, as I'm a late arrival to WAB itself, and my choice of ancient armies were fundamentally driven by what Warlord and Wargames Factory produce, which I suspect was also in part driven by what lists were in the base WAB2 rulebook. In a way, then, I'm possibly not the typical customer.
Basically, what you get for your £28 is a 200 page hardback book, in a pretty-much identical style to the core rulebook, packed with roughly 100 army lists. If, like me, you can do the maths, you can work out that that averages out to two pages a list, and you'd probably guess, and you'd be right, that that doesn't leave much space for pretty pictures and flowery text. Personally, that's not what I bought it for, anyway. Some folks on the fora have been moaning that for the content, they'd expect a £15 softback, or a bunch more content - while I can see their point, it does work out at 28p per well-researched list.
And they are, as far as I can tell, well-researched. I've been following the History of Rome podcast of late on my (now much shorter) commute, and I'm definitely pretty happy with the armies and enemies of early and Republican Rome (though the lack of a Samnite list will, I hope, be rectified in the lists Martin Gibbins has promised to post next year).
What's in the lists?
A rough check of my Brigantes army (the rulebook Barbarian list) vs building it on the British Tribes list suggests it'd come in around one and a half times the points for the same figures, partly because the warband now have the Light Infantry rule and are 10 points a pop. Equally, my 1500 pt rulebook EIR army kicks in around 200, at a rough first glance, with AoA - it is, though, a more varied list, including options for Numidians and Equites Alares, among others. There are a few subtle changes - for example, legionaries are now Raw, Seasoned or Elite - Seasoned and Elite get Drilled, only Elite get Stubborn, and Veteran is a +1pt extra buy for Seasoned or Elite. Also, no slingers, unless you take them as allies from the Armenian list.
Several of the lists have variants - they're either expressed by variations in the balance rules (percentage of cavalry etc), or by restricting some troop types to particular sub-lists. Even more lists for your money!
I should note, I wasn't expecting the points to remain the same - the whole point (no pun intended) of AoA2 is surely to balance out the lists, whatever it takes, unlike the WAB1 supplements. The Macedonians, for example, seem to be a little pricier than they are in the original supplement, but I think I've made it clear that's no bad thing in my book (sorry PhilF!) :D
What's Missing?
As I said in my earlier post, the contents page will give you a good idea of what's in the book. What's clearly missing - by design - is all the 'Biblical' lists (New Kingdom Egyptian, etc), and a more annoying omission, which I gather from Martin's forum post is not deliberate, is any French opposition for the medieval English list at, you know, places like Crécy and Agincourt.
There's only one real 'Dark Ages' list - I don't (as yet) play that, but several people have commented that the list covers a long time (75AD-800AD), even though it's divided into several variants.
Also missing, according to Martin, is his last batch of errata, which is a bit more of a fundamental cockup from Warhammer Historical/ForgeWorld. especially after apparently committing much the same sin with the core rulebook.
In Summary?
Gripes aside, this does pretty much what it says on the tin: definitely worth the money in my view, and has me considering several lists in addition to my planned Parthians.
Friday, 23 December 2011
Battlegames issue 27
Labels:
battlegames,
magazine,
review
So, to my considerable delight, as I was pondering what to do with the afternoon, an email dropped into my inbox from the new publishers of Battlegames Magazine with a link to my first subscription issue. [And, quite surprisingly, the previous half-dozen, which I wasn't expecting, and did cause me to double check when my subscription expired!]
Now, I've downloaded and devoured most of the freebies available on the site before, so I'm pretty familiar with the house style - having an entire afternoon's worth of reading after a week of madness at work was just what the doctor ordered, even if I probably should have been getting stuck in to the figure painting I have queued up.
Unlike previous issues of Battlegames, which were, I gather, available as PDFs, the new publisher makes them available via a web app or a similar iPad app. Being the happy owner of one of the late Mr. Jobs little babies (which, unsurprisingly, has a number of Battlegames' free PDFs on it!) I went for the latter approach. The app's OK - it did fall over on me a few times, but didn't lose my place on restart, which was nice - basically it's yet another digital document viewer. Pages are at print quality, zoomable in, with clickable links, which is definitely a plus - this includes contents page links, which is even better.
Content-wise? It's Battlegames - by now, I know what I'd be getting: nice production quality, nice photos, articles written by gamers with their heads screwed on right. High spots for issue 27 for me were the continuing narrative of the Grenoussian Intermezzo campaign (so itching to have been a part of this), and Neil Shuck's taking over of the Forward Observer column. Neil's Meeples and Miniatures podcast (see top right links section!) as well as his and Henry Hyde's View From The Verandah kept me sane during my long commutes to London (which thank goodness I don't do any more!), and I love his style. The I Ain't Been Shot Mum scenario intrigued me, and I was very impressed by Mike Stewart's "Wargaming Blind" piece - there but for the grace of God go I. The review of Saga has done nothing to dissuade me from buying it, either!
All in all? My kind of wargames magazine. And I really must get my thoughts about wargames campaigns vs leader-board "campaigns" down in an article for this blog sometime. So, in a nutshell - if you are into more than points-based tournament battles? get your credit card out and subscribe. Now!
Now, I've downloaded and devoured most of the freebies available on the site before, so I'm pretty familiar with the house style - having an entire afternoon's worth of reading after a week of madness at work was just what the doctor ordered, even if I probably should have been getting stuck in to the figure painting I have queued up.
Unlike previous issues of Battlegames, which were, I gather, available as PDFs, the new publisher makes them available via a web app or a similar iPad app. Being the happy owner of one of the late Mr. Jobs little babies (which, unsurprisingly, has a number of Battlegames' free PDFs on it!) I went for the latter approach. The app's OK - it did fall over on me a few times, but didn't lose my place on restart, which was nice - basically it's yet another digital document viewer. Pages are at print quality, zoomable in, with clickable links, which is definitely a plus - this includes contents page links, which is even better.
Content-wise? It's Battlegames - by now, I know what I'd be getting: nice production quality, nice photos, articles written by gamers with their heads screwed on right. High spots for issue 27 for me were the continuing narrative of the Grenoussian Intermezzo campaign (so itching to have been a part of this), and Neil Shuck's taking over of the Forward Observer column. Neil's Meeples and Miniatures podcast (see top right links section!) as well as his and Henry Hyde's View From The Verandah kept me sane during my long commutes to London (which thank goodness I don't do any more!), and I love his style. The I Ain't Been Shot Mum scenario intrigued me, and I was very impressed by Mike Stewart's "Wargaming Blind" piece - there but for the grace of God go I. The review of Saga has done nothing to dissuade me from buying it, either!
All in all? My kind of wargames magazine. And I really must get my thoughts about wargames campaigns vs leader-board "campaigns" down in an article for this blog sometime. So, in a nutshell - if you are into more than points-based tournament battles? get your credit card out and subscribe. Now!
Tuesday, 20 December 2011
WAB2 Armies of Antiquity is out
Labels:
ancients,
games workshop,
WAB
Unsurprisingly, not in the Warhammer Historical sale :D but it is available, and I have succumbed, since I'm still angling to put together a Parthian and probably a Norman (12th Century) army before next year's out.
Available from here, and, being Warhammer Historical, here alone, for £28 + P&P. Sadly, no bulk postage discount either. The list of armies is one to three pages per army, starting with the early struggles of Rome and going through as far as the Wars of the Roses and the Ottoman turks. I gather from comments on the WAB Forum that the author (Martin Gibbins) has said that he will publish a couple of PDFs after it's out, one containing about 20 Biblical lists, and the other 40 or so 'uncommon' lists.
I guess from other comments that the idea is that the lists will (unlike those dotted around the various original WAB supplements) be balanced relative to each other, and also not be as powerful point-for-point. This definitely wasn't the case with the original supplements, from some painful memories of getting roundly hammered with a bunch of Assyrians and Danes when playing WAB2 rulebook EIR.
I guess from other comments that the idea is that the lists will (unlike those dotted around the various original WAB supplements) be balanced relative to each other, and also not be as powerful point-for-point. This definitely wasn't the case with the original supplements, from some painful memories of getting roundly hammered with a bunch of Assyrians and Danes when playing WAB2 rulebook EIR.
Battle Report - 19-Dec-2011
Labels:
battle report,
Celt,
club,
operation: squad,
painting,
Wehrmacht,
WW2
Operation: Squad again - Rob and I have been hankering after a Stalingrad session using some of the Battlefront and GW buildings we have. Sadly, no photos, as I was having way too much fun getting killed. I was joined by Dewi, who ran half my squad, against Rob's Plastic Soldier company Russian Guards squad.
Game 1 was a bit of a disaster - I managed to leave my Wehrmacht squad's sniper where Rob's sniper had a pretty much free shot at him, and needless to say he didn't survive. From there on in, it was pretty bad for the Germans: we had awful luck with the dice, and that damn sniper basically picked off people at will, and we conspicuously failed to spot him...
Game 2 started better: one imagines the dialogue went something like this:
Gefreiter Schmidt: Grenadier Müller, how would you like to earn an Iron Cross?
Grenadier Müller: Sir?
Schmidt: Just pop across the road to that building.
Müller: Jawohl...
Sniper Aleksandrovitch: Hrm. *sights* *blam*
Müller: arrrghh... *dies*
Schmidt: Ah. Did I not mention it would be posthumous? *makes spot roll on sniper* *hoses his location with MP40*
Aleksandrovitch: Ow. *much swearing in Russian* Not fair! *dies*
Which was fine. Except that about half a turn later a very similar event happened to the German sniper, being spotted and pretty much pinned down with a Russian DP LMG. The second game went on quite a bit longer, and did continue to reveal just what a cracking system Op: Squad is for squad level battles. However, once the wounded German sniper got on the receiving end of a grenade toss, we were pretty much done for... again.
Great session, though: I also came away with a couple of Rob's spare sprues of Russians to paint up, and a batch of 40 Celts and 9 Numidian cavalry ready undercoated from Phil. All in all, a good evening.
Game 1 was a bit of a disaster - I managed to leave my Wehrmacht squad's sniper where Rob's sniper had a pretty much free shot at him, and needless to say he didn't survive. From there on in, it was pretty bad for the Germans: we had awful luck with the dice, and that damn sniper basically picked off people at will, and we conspicuously failed to spot him...
Game 2 started better: one imagines the dialogue went something like this:
Gefreiter Schmidt: Grenadier Müller, how would you like to earn an Iron Cross?
Grenadier Müller: Sir?
Schmidt: Just pop across the road to that building.
Müller: Jawohl...
Sniper Aleksandrovitch: Hrm. *sights* *blam*
Müller: arrrghh... *dies*
Schmidt: Ah. Did I not mention it would be posthumous? *makes spot roll on sniper* *hoses his location with MP40*
Aleksandrovitch: Ow. *much swearing in Russian* Not fair! *dies*
Which was fine. Except that about half a turn later a very similar event happened to the German sniper, being spotted and pretty much pinned down with a Russian DP LMG. The second game went on quite a bit longer, and did continue to reveal just what a cracking system Op: Squad is for squad level battles. However, once the wounded German sniper got on the receiving end of a grenade toss, we were pretty much done for... again.
Great session, though: I also came away with a couple of Rob's spare sprues of Russians to paint up, and a batch of 40 Celts and 9 Numidian cavalry ready undercoated from Phil. All in all, a good evening.
Saturday, 10 December 2011
Primers
Labels:
painting
Doing a batch of undercoating on a load of Warlord and Wargames Factory Celts/Ancient Britons - going a variant on a way suggested on the Army Painter website, where they actually undercoated torsos and legs of a bunch of figures in various different primers to save painting. Having decided on this after I'd spent an afternoon gluing, I went for a range of assorted primers for the whole figure, with the bare-torsoed ones in some of my remaining AP Human Flesh (hard to get, as AP have discontinued it!).
I've been doing the mail-armoured guys in Citadel Skull White spray, and I have to say? NOT impressed in a direct comparison with the Army Painter. Doesn't cover nearly as well. Seriously considering re-priming in the last of my AP Black.
You'd get pictures, but they're all outside in the workshop, and it's blasted freezing out there :D
I've been doing the mail-armoured guys in Citadel Skull White spray, and I have to say? NOT impressed in a direct comparison with the Army Painter. Doesn't cover nearly as well. Seriously considering re-priming in the last of my AP Black.
You'd get pictures, but they're all outside in the workshop, and it's blasted freezing out there :D
Wednesday, 7 December 2011
The plan for 2012
Labels:
ancients,
ECW,
napoleonics,
operation: squad,
painting,
pledge,
workspace
Inspired by a similar post on Tim's Miniature Wargaming Blog I thought I'd set down my aims for 2012 and onwards... Since I changed jobs, I now have an hour or two every evening between me getting home and James finishing his homework, which has proved surprisingly productive - for example I managed to get a dozen Red Devils from undercoated to ready to dip in two hours the other Friday, setting something of a record for me - from just-bought to on-the-wargames-table in four days. As motivation, I'm entering two painting contests: Curt at Analogue Hobbies' winter challenge, and the La Bricolage forum contest. There - no escape now, I've said it in public.
Completing existing armies:
Completing existing armies:
- Add a couple more cohorts and another unit of cavalry to my 28mm EIR
- Add another two warbands, some more cavalry, fanatics and chariots to my 28mm Brigantes
- Add another squad with support weapons to my 28mm Wehrmacht (for Operation: Squad)
- Add another regiment of pike and shot to my 28mm Royalists
- Napoleon At War 18mm French - at least two infantry brigades plus cavalry plus artillery
- 28mm Parthians (largely Wargames Factory Persian light cavalry plus A&A cataphracts). Waiting on Armies of Antiquity 2 to see what else I need.
- Some 28mm Gladiators for Warhammer Historical's ruleset
- 28mm British Commandos for Op: Squad
- 28mm Russians ditto
- 28mm Normans - for SAGA and a possible club campaign
- I should buy some so I can game at home
- Paint up/flock the Citadal modular hill I have
- Try constructing some 28mm buildings
- Ditto bocage for Operation: Squad
- Buy
- Operation: Squad - Vehicles (and Reinforcements when it's out)
- Hail Caesar
- Test
- Napoleon At War
- Gladiator
- Get the *deleted* workshop organized so I can keep track of all this stuff!
- Sort out some means of spraying indoors while it's cold!
- Wargamers Pledge. Watch this space!
Thursday, 1 December 2011
Napoleon at War French - unboxing
Labels:
napoleon at war,
napoleonics,
unboxing
So, having reached the end of the month with, to my considerable surprise, some money left, I grabbed a couple of boxes of the Napoleon at War figures - specifically the French foot artillery and the light cavalry brigade. They arrived today, in a surprisingly heavy (yes, I know - I'm used to Warlord / Wargames Factory / Conquest Games plastics. Sue me!) and small (18mm, not 28mm) box.
And here's what you get - apologies in advance for the less-than-perfect iPhone camera pics.
Good looking boxes - the back contains a parts callout and a very basic but useful painting guide: there are front and back pack shots on the Man At War store site, so I won't bother reproducing them here.
French Light Cavalry Brigade
The box claims 2 regiments, and 2 mounted officers, which is, indeed, what you get. It breaks down as
And here's what you get - apologies in advance for the less-than-perfect iPhone camera pics.
Good looking boxes - the back contains a parts callout and a very basic but useful painting guide: there are front and back pack shots on the Man At War store site, so I won't bother reproducing them here.
French Light Cavalry Brigade
The box claims 2 regiments, and 2 mounted officers, which is, indeed, what you get. It breaks down as
- 2 mounted officers, both pointing,
- one in a bicorne,
- one not,
- 2 unit commanders,
- 2 trumpeters
- 20 regular cavalrymen,
- 15 with shakos
- 5 with bearskins
- 9 cavalry bases (one too many, I think!)
- 2 officer bases
These are all packed in a two-compartment clear plastic tray with some foam padding: a few sabres were bent, but nothing too serious. I gather that some infantry boxes have arrived with broken muskets and bayonets, though.
The bearskinned troopers are, I assume, for elite squadrons - as there are only 5, I guess I'll be basing 3 on a base, and the odd two each with the trumpeter and unit CO on the command base.
Moulding detail is excellent, but I'm not going to put any detail photos out this time round - once I get the DSLR charged and the figures undercoated, I'll stick up a round of photos.
French Foot Artillery Battery
Same again - plastic tray with foam padding. The box contains:
- 18 artillerymen
- 5 guns
- 10 wheels
- 5 medium gun barrels
- 5 heavy gun barrels
- 2 howitzer gun barrels
- 4 horses
- 2 drivers
- 1 limber base
- 4 gun bases
What it doesn't contain, and is visible on the box, is the trail axle and pair of smaller wheels for the limber. Whether this is an oversight in the box art or the box contents, I don't know.
Again, nice detail, pictures later :D
Summary
These are great, and (despite the fact that they're a LOT smaller than the stuff I'm used to painting) I'm really looking forward to getting some painted troops for Napoleon At War. Watch this space for the next stages.
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