Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts

Tuesday, 19 November 2019

Battle Report - 18 Nov 2918 - "The Second Battle of Newbury" - Pikeman's Lament

Newbury is top right of this board,.
The final game in our club Pikeman's Lament campaign - the Royalists are fleeing towards Oxford and have been caught on the hop by a night march and pincer movement by the forces of Parliament.

Grahame set this up as two battles on back to back 8'x4' tables - on one side 3 Royalist players (Shawn, Tom, Pippa) against 3 Parliament (Colin, Tony, AndyM2), on the other 4 Royalists (me as Maurice, Carl as Goring, Ash, Alan) against two Parliament (AndyM, Grahame), both with double size forces. There was an option for Parliament to cross from one table to the other (across the main road to Oxford) if they broke through the lines.

Donnington (and a regimental gun which must
have taken some effort to get up there)
bottom left.
Each named commander had chits they could cash in for an activation re-roll: our cause wasn't helped by Goring (and his supply of re-rolls) getting killed in an early cavalry fight on the left wing, resulting in me having to bail out Carl's terrible dice rolling in order not to have AndyM (as Cromwell) simply roll up that flank.

I held on reasonably well in the centre - Grahame played his usual cagey waiting game which meant we were both dying the proverbial death of a thousand cuts from long range musketry. A fight I always seem to lose in the long run. Ash and Alan between them held off Parliament around Donnington keep....

Over on the other table, Shawn did a superb job of keeping Colin out of Newbury, but unfortunately, AndyM2 (we have too many AndyM's, never mind Andy's, at the club) managed to break through the Royalist left with a sizeable force, and at the point we called it was sitting astride the road to Oxford and threatening Ash's rear and the Royalist baggage train.

So - a win for Parliament, much like in history :D

Add another to our long list of ECW battles the club has refought! (Edgehill, Marston Moor, First Newbury, Bridlington, Stilton, Cropredy Bridge (twice)...)

Thursday, 9 May 2019

Preparing for Campaign.

Before and after the dry/overbrush.
The last bits of prep for taking 'Archers In France' to Campaign in Milton Keynes this weekend. We're there both days, although if for some strange reason you want to see me, I'm only there on the Sunday. And I'm on a deadline because Grahame is picking this lot up tomorrow!

So - today, after Andy had done some more stonework on the castle, I drybrushed the ink-washed stone heavily with cream acrylic. It's pretty much the same trick as the limestone cliffs but it certainly works.

The finished article.
Basically it's several massive chunks of XPS foam, stonework scribed in with a pencil, textured by rolling a ball of crinkled foil on it, painted grey, drybrushed white, ink washed brown, drybrushed cream.

After all. Why change a good thing if it works? :D

Last up I finished off the wound markers. 10mm MDF disks, green on one side, red on the other, white ink pen to draw a stick figure on each, then black Sharpie to mark the wounded area. Fun, simple. 

Tuesday, 7 May 2019

Another of those mixed hobby days


  • Spraying some 10mm MDF discs as wound markers for the Campaign game (using Don Featherstone's Skirmish Wargaming scenario). Still need to do some scribbling on them with Sharpies, and may respray one side since I don't like the green.
  • Research: more than I expected. Due to being asked a couple of questions, I did a fairly deep dive into a suitable setup for recording in-game war-gaming videos (since I kind of wanted the answers myself as well). I've been peeking a bit at how OnTableTop/Beasts of War do it, and I may write my results up once I've had chance for a play with the kit I have.
  • Placed a Sarissa order for some English pillboxes. 





Wednesday, 8 March 2017

Battle Report - 6 March 2017 - IABSM "Valle delle Marie"

The first game of the club's IABSM campaign, which has migrated from being "Blenneville or Bust" to being "29: Let's Go Large" to "oh, sod it, let's make something up based in Italy because Italy is a) fun and b) not Normandy"! So much fun, in fact, that I only took one photo!

So, check out the table to your right. North to the top, the village of Santa Magdalena nestling under the church, and the remains of the village of Santa Maria to the southeast, having undergone a pretty heavy bombardment from the Allies in an abortive attempt to take it the day before.

It's 26th August 1944, and A Company, the Hereward Fusileers (commanded by Carl, aided by Pippa, Ash and AndyB), have been tasked with taking both villages from the Germans (Gary, with help from AndyM and Tom) before nightfall. The latter had the classic slightly understrength company (which is a roundabout way of saying "I must paint those last two German sections!").

Both sides got support lists to choose from, rather à la Chain of Command. The British chose a Firefly, two Sherman IIIs, two pre-game stonks, a FOO and battery of 25pdrs, a sniper and a Kittyhawk off the 'cab rank': I suspect rather too much of this might have been in the spirit of 'oo, wonder what this does' (still surprised they declined the Churchill MkV CS - 95mm howitzer on tracks!), and I'm sure I overpointed the P40, as only activating on a 6 when its card comes up makes it markedly less useful, and possibly the stonk. The Germans went for the coldly practical: 4 off-table 80mm mortars, a Tiger, two StuG IIIG's and a sniper.

As umpire and campaign adviser, I stood back once I'd devised the scenario, and before listening to the players' plans, and asked myself what I'd do with both forces: the Germans pretty much agreed with me, placing a Zug in Santa Maria, one in Santa Magdalena, the third in the olive grove/vineyard area. They plonked the Tiger in the ruins of the churchyard, with a nice view of the battlefield, and hid the StuGs.

Were I the British, I'd have bypassed Santa Maria entirely barring a small force to keep the Germans interested (a blind and a platoon, perhaps), laid smoke west of the road into Santa Magdalena and gone for it, foot on the floorboards, on the theory that if I can take Santa Magdalena I can mop up at my leisure.

The British had a degree of internal debate before deciding to go the roundabout route, essentially doing the exact reverse: strike at Santa Maria, push round on the eastern road. To be fair, the initial strike was pretty classically beautiful: AndyB's platoon were briefly pinned by mortar fire in the woods before the platoon's 2" coughed up a wall of smoke across the front of the buildings and all three sections came in from the south side. There then followed a textbook house clearance - Nos. 1 and 2 sections fired on the first building containing a German section, did it a couple of shock, a couple of kills and more importantly a pin, and in went No. 3 section to close assault, winning by one kill and driving them out.

By this time the Shermans had turned up, and one tossed a couple of HE rounds in the other building containing a German MG42, set it on fire, drove them out and pretty much wiped them out. That was the cue for the other German section to bail out of the village towards the vineyard, and it got caught in the open on the way out.

Meanwhile, a dummy blind headed along the wheat field to the west towards Santa Magdalena, and proceeded to make a pain of itself by simply failing to be spotted while not spotting anything either - it did keep the Germans in the village interested though!

7 Platoon deployed on the edge of the woods, in support of the tanks, preparatory to advancing on the olive grove under a 25pdr barrage...

At which point... the Tiger (in the church, with a glorious field of fire) and the StuG in the vineyard deployed off blinds, and it all went horribly wrong for the British. Within about four actions from the two tanks the Firefly's gun was out, one Sherman was disabled, with its crew bailing for cover, and the other went up with a bang. Unteroffizer Honisch in the Tiger is well on his way to Junior Ace.

The British are, understandably, hollering for any kind of support that will turn up: first up a fire mission from the 25 pounders that fails to do more than scratch the paint. It's followed by a P40 peeling off the cab rank, dropping a bomb on the Tiger, just missing and doing some damage to the church that they're going to have to explain to High Command.

The British push 7 Platoon into the olive grove, but it's clear they are now in a position where they're not going to manage to take Santa Magdalena, not with a Tiger on the loose. To quote the post-session summary for the players:
It's a 'winning draw' for the Germans, in campaign terms. The British have a reasonable hold on Santa Maria, though a strong German counter-attack could dislodge them, but they made no appreciable dent (other than a couple of architectural ones) in Santa Magdalena. The German battalion 80mm mortars will be called onto another target, as will the British 25pdr battery, allowing both sides to consolidate as dusk falls where they are, with the British A Company holding Santa Maria and  the southern woods, and the Germans Santa Magdalena and the heights above it. The olive grove, the vineyard and the wheat field on the east of the road are contested no-mans land, as I don't think either side has done enough to claim to actually hold them yet (yes, the British had men in both, but hadn't demonstrated that they could stay there). 
So, gentle reader: how would you have done it? 

Saturday, 31 January 2015

Chain of Command - "Kampfgruppe von Luck"

Rich Clarke's been busy again - another in the series of 'Pint Sized Campaigns' supplements for Chain of Command. This one covers the actions of 12 Para and 21st Panzer Division on D-Day, as the former attempt to stop the latter recapturing the bridges over the Orne, or at the very least making sure the 6th Airlanding Brigade has somewhere to land at the end of D-Day to reinforce the Paras. So, a short (in terms of elapsed time) and intense campaign.

I'm actually quietly amused, since I splurged on some Aritizan and Black Tree paras to augment my single section (originally for Op: Squad) in the sales earlier his month (so, before anyone says anything - not a new force, period or scale!).

You can't really go wrong here - £3.60 (Rich's local put the price of a pint up by 10p!) for another 32 pages of maps, background and scenarios to work with Chain of Command and At the Sharp End

You are, though, going to need some interestingly obscure vehicles, as 21st Panzer were the recipient of some of Major Alfred Becker's rebuilds of French vehicles as self-propelled guns: in particular, a Unic P107 halftrack or two, a S307 auf Pak40 half-track, and a 15cm sFH13/1 (Sf) auf Geschuetzwagen Lorraine Schlepper (f).

In 15mm you're in luck, if you can find Battlefront's models. In 28mm? Warlord make the Unic, but you're clean out of luck for the S307/Pak40 (although the scenario does suggest an Sdkfz251/22 as a 'counts as', which again Warlord do), and the SP 15cm gun? Well... Black Tree used to do a Grille which would do as a 'counts as' as long as you don't mind something that's solid white metal and probably causes a local gravitational anomaly, or you could have fun with a conversion of the upcoming Warlord Marder I...

That aside? this looks like a fun set of scenarios...

Tuesday, 22 April 2014

Imagi-nations campaign

As I've mentioned in previous posts, I'm off up to Ayton the weekend after next for a weekend of old school shot, steel and sword :D All done bar painting the horses, and ordering some Renedra 60x45mm bases to stick them too. (As these will only be used with Shot, Steel and Stone, I'm quite happy to base them in a non-standard, non-WABby way :D)

If you want to keep track of what's afoot, as well as watching here, you can enjoy the GM's (Henry Hyde of Battlegames/MW fame) public accounts of events in the warm-up map campaign via the pages of the Pescadrix Sun on his blog.

Friday, 18 October 2013

Home Guard campaign for Chain of Command

Had a very pleasant lunch with Rich from Too Fat Lardies this week, and had a chat about the Chain of Command campaign he's running for Sidney Roundwood and some others of the Lardies group. Unsurprisingly, perhaps, I've been figuring out how to make this work for my Home Guard and Gary's early war Jerries in an Operation Sealion kind of way; an order for Warbases' rather lovely VBCW building pack is about to be be placed, for a start, probably accompanied by a few of Sarissa's Gaslamp Alley range.

You can, though, imagine my delight when I found this courtesy of dadsarmy.co.uk :D


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