Showing posts with label morale. Show all posts
Showing posts with label morale. Show all posts

Tuesday, 9 July 2013

Force Morale and context

A discussion on the TFL group got me thinking about morale. Specifically, the question of why we have morale rules at all, and how deep they need to go in order to make man behave 'correctly' under combat conditions.

A cusp.
Morale seems to divide into two: first, there's unconscious actions. Fundamentally, these are the ones driven by the raw fight/flight reflex, and reflects that point at which your force flips over the cusp from fight to flight. This is all modelled by a branch of science called Catastrophe Theory, which I remember pretty vividly from a Royal Institution Christmas lecture (video link!) in my early teens. Essentially, under normal conditions, the transition from fight to flight is smooth and relatively rational. Under stress, the curve sort of folds back on itself, and given enough provocation you drop off the high (fight) part of the curve onto the lower (flight) part, and pretty much can't get back until you've calmed down. The converse also holds - if you're scared, and provoked enough, you can flip the other way.

These can be modelled with dice effects and rules: they're semi-predictable, but uncontrollable at the conscious level, so you shouldn't be able to override them by, if you like, gamer decree.

The conscious effects are rather more interesting. Do we continue the attack? Dare we risk it? Many systems have global force breakpoints to handle this - once you pass army breakpoint your army flees, and that's it. There's an argument that the whole 'La Guarde recule!' reaction is just a larger version of the fear/fight cusp, and in fact there will come a point when it's all too much for your army and that's it, whatever you do.

But the interesting thing is this. If your game is set in a larger context, how much of that kind of thing do you find yourself doing anyway? If you know that if you retreat NOW you'll concede a 2 point loss in campaign terms, will you do it, rather than push on to break point and risk a 5 point loss? Will you resist the temptation to send a damaged unit back into the fray if you know it'll take it longer to recover afterwards as a result?

Context is everything. Discuss :D
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