It's September 22nd 1940, and the Home Guard have fallen back on a small farm partway between Carnaby and Fraisthorpe. We went with PatG's latest list, which has been adjusted quite considerably for balance, and Carl, running the early war Home Guard list, had a force value of -12 against Gary's Germans at +4.
We ran the second scenario from the rulebook (and completely forgot that Gary's actual objective is to bypass the farm and get a unit off Carl's table edge!). Carl took as reinforcements a regular Army section, a Vickers, a Lewis gun, some barbed wire and an antique WW1 19pdr field gun. Gary, on the other hand, took a newly-landed Panzer IIID.
|Yes. Those are telegraph poles.|
The patrol phase was fun - key point was Carl winding up with a jump off point deep in the woods on his right, as well as two around the farm complex.
Gary started out by deploying a couple of sections, and having one rush the hedge and across the road in front of the farm to the back of the milking parlour, hoping to deny Carl the jump off point in the farmyard.
It would have worked fine, had Gary not completely forgotten the jump off point in the woods at the other end of that road...
|"Matthews!! Hurry up and deploy the bloody|
The remaining pair of Germans legged it round the building onto the jump off point, whereupon a Home Guard team with Lewis gun deployed upstairs in the farm house, and took out another. The last one, very wisely, ducked into the milking parlour, still close enough to deny the jump off point, which started to become a problem as...
...with a rumble of tracks and overworked engine, a Panzer III started making its way up the road from Fraisthorpe.
Carl's aim was to try and deal with the forces near the milking parlour permanently, and regain his jump point. The rifle team had a go at the lone German leader, managing merely to wound him, before the Panzer opened up from its stationary position with both co-ax and hull MGs... [Note to self: I am so printing off and collating the army lists, as I missed the fact the PzIII doesn't have a hull MG! There's a running gag going with our CoC games that I should never trust Gary's memory of the rulebook: for once I did...]
Over by the Vickers, which has pulled back into the wood out of range, the platoon sergeant (whose name, coincidentally, might be Wilson despite this not being Walmington on Sea) decided to do something about the situation at the milking parlour, so hightailed it across the field between him and the farmyard. This took him two phases, after which he wound up pitching several grenades in the window before he finally nailed the remaining German in there.
Carl meanwhile, on the other flank, was desperately hoping to get a 1 amid his command dice, as the Panzer was by now right up by the barbed wire at the farm entrance, and he had a chance of a flank shot (given the 19pdr's measly AP of 2, a front shot wasn't going to work).
About now the German section on Gary's left decided to make a proper go of clearing out the wood with the Vickers in, helped by hitting the section hard with two intersecting fields of fire and then hopping the hedge in close assault. The Home Guard didn't stick around long enough to actually engage in close assault, as the Germans had a 4:1 advantage in dice.
There we called it, it being 10.35. Probably as a German victory, even though both sides had stuff left to d
As ever, a cracker of a game - my thanks to Carl and Gary!