|It was too foggy to take photos :D The map of the initial|
positions, however, is drawn in Wonderdraft. My units in red.
An interesting recipe for carnage, as it turned out. I wound up with a unit of gallopers on each flank, and two units of shot in the centre, one behind a wall, with some pikes behind one of the horse right out on the left. Probably fortunately, I got first activation. Cue the elite gallopers on the right advancing, rolling a double 6 for activation, and then getting another free activation, which sent them smack into Colin's dragoons. Which the latter didn't like. And liked the followup charge even less, departing the table, but leaving my gallopers wavering.
Meanwhile, in the centre, there was an exchange of fire after my shot moved up to the wall, which was largely inconclusive - my musketeers at the wall wavered a bit and fell back. On the left, Colin's trotters charged one after the other and were met by countercharges - and for once it wasn't me rolling dreadful dice: both bounced off, one after the other. And then it was my turn... ;D
Let's just say that when the dust settled one unit of (not veteran!) gallopers had pretty much done for two units of trotters, at some cost to themselves. My musketeers advanced back to the wall, more shots were engaged, and the pike rumbled forward and across into Colin's leftmost shot - that's the first time I've managed a charge with pike and it was kinda fun!
This being a campaign game, Colin wisely chose to withdraw and preserve his forces.
Thanks to Colin for being (as ever) a gracious and friendly opponent, and to Grahame for organising the campaign.