|It's not often we run out of hedges before we run out|
of places to put them!
This time, we decided to start the mini-campaign suggested in the rulebook, so basically a platoon a side - we decided to skip any reinforcements. And of course, since nearly everyone else was playing 40K (barring Andy and Paul, and I suspect he'll tell you what he was doing on his blog later!), we got to use ALL the nice new Last Valley 28mm Normandy terrain we wanted.
|View of the battlefield from the German right - the red|
roofed house nearest the camera and the grey roofed one
a little further down the road at the T-junction were the
main scene of the action.
|Germans pick their way past the (rather stagnant) pond|
to the house.
After a few phases of this, Chris deployed the held-back British squad out on the British right, where Andy's reserve squad managed to draw a bead on them out of the top floor of a nearby building. Cue use of smoke (not for the first time) by the British to block their line of fire... were it me I'd have taken advantage of that and moved closer, but Gary and Chris chose instead to start to bring that section round to join the assault on the building at the t-junction.
|The third British section makes its way |
round to lend a hand.
End result - 12 dice to the Germans (24 dice before the halving for being pinned, which does very effectively demonstrate the need to suppress the living bejaysus out of a defensive position before assaulting it, especially if they're in hard cover with 2 big men, 2 MP40s and a MG34!), 11 for the Brits. 5 kills, 3 shock to the Germans, 3 kills to the British. Which resulted in both forces retreating in opposite directions leaving the building unoccupied - the British because they lost, the Germans because they now had twice as many shock as figures!
|Lots of smoke - I forgot the cotton wool again, so raided|
some scrunched up loo roll.
I might even get to run another game next week!