Interesting question, and with the amount of stuff we've worked out in previous posts, not that hard.
With a target number of four, for example:
- Your normal odds are 3 in 6, or 50%.
- With a +1, obviously, they become 4 in 6, or 66.7%.
- For the reroll, you have a 50% chance of succeeding on the first attempt, plus odds of (chance to miss * chance to hit a second time), i.e. 50% + (50% of 50%). Which makes 75%. Clearly the reroll's the better bet.
I won't work out the details for other target numbers: here's the table:
|
Normal
|
+1 to hit
|
Re-roll misses
|
3
|
66.67%
|
83.33%
|
88.89%
|
4
|
50.00%
|
66.67%
|
75.00%
|
5
|
33.33%
|
50.00%
|
55.56%
|
6
|
16.67%
|
33.33%
|
30.56%
|
OK, so it looks like the re-roll's a better bet unless your target is hard to hit.
Another favourite of designers is the '+1 strength' modifier on the wound roll. Let's look at that: typically, for WAB, equal STR means wounding on a 4.
|
Hit+Wound (normal)
|
Hit+Wound (norm/+1STR)
|
Hit+Wound (reroll)
|
3
|
33.33%
|
44.44%
|
44.44%
|
4
|
25.00%
|
33.33%
|
37.50%
|
5
|
16.67%
|
22.22%
|
27.78%
|
6
|
8.33%
|
11.11%
|
15.28%
|
Again, interesting, The re-roll's still better, but less so.
Moral of the story? Given the choice? Take the weapon that gives the re-roll!
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