|That staunch defender of freedom, |
Corporal Andy Miller.
You'll find the poster we had stuck around Kelham Hall here. It seems that the Vegas Herald and Post is a bit slow to put two and two together regarding the various items on its front page :D
|The Tunnels of Terror|
|Dan doing a stint as cube jockey.|
Figures were 54mm (ish) toy soldiers, and a collection of assorted giant ants, spiders and rats from various sources. There's a strip of velcro on each tunnel floor and matching on the bases of the GIs to stop them falling off (an issue we noticed in playtest).
|We let this young lad wear Andy's|
helmet: he so clearly had a ball.
(photo with permission of his dad)
Games typically took about half an hour, the rules fit on one sheet of A4. It's been our philosophy that keeping the games short and fun, and easy to pick up, is by far and away the best approach to keeping people's interest for a participation game.
Of course, it doesn't hurt if your game is a 4 foot grey cube visible from the far side of the hall, and causing people to variously double-take or come up and ask (in a slightly boggled way!) 'just... what? why?' or variants thereon :)
Huge kudos, as ever, to the folks from GCN/COGS for the show, to our game design team (Grahame and Chris), to AndyM for both the woodwork and looking the part (even if his accent slipped), to Carl and Rob for umpiring outside the cube and Dan and Adrian for cube jockeying. I got to do the latter for the final run of the day - it's quite odd: very quiet compared to the babble of the hall, but oddly disorienting. I got confused by a quarter turn for a few moments, despite the inside faces being marked. But it's great fun.
And finally.... I'll let this last photo speak for itself.