|Shhh. Don't tell Curt you've seen|
this. They aren't painted. Honest.
The WABGT tournament rules are 3000 points on a 6'x4' table - the 'typical' WAB2/Armies of Antiquity force is usually 2100, so as a startup that's a bit crowded. 72 skirmish order horse archers basically make playing a Parthian army an exercise in traffic management. On top of that, 2 out of the 5 rounds use scouting points: having lots of skirmish cavalry gives you deployment advantages, and boy do I have lots :D The trick is going to be using them properly.
One of my early battle reports included some very painful lessons learned about WAB2 and Early Imperial Roman armies: I'd like to think I've improved since then, but there's always more to learn. This time out:
- Cataphract armour save is really... really... really good. Make the most of it, because...
- ...You only get your rank bonus in round 1.
- Cataphracts are like ocean-going tankers. Slow, heavy, turning circle of several football fields. Make sure you put them in the right place first up!
- Charging a phalanx from the front isn't a good idea.
- Like I said, playing Parthians, or other 'nomad hordes' armies, really is an exercise in traffic management.
- All the Feigned Flight in the world won't stop Ld 6 troops running away uncontrollably when charged by formed troops.