Monday 7 October 2019

Battle Report - 07 Oct 2019 - "Treasure Hunt" Dux Britanniarum

Another playest of a Compendium raid scenario - this time a hunt for treasure. Chris (with a little help from me) took the British, and Rod and Myk the Saxons - total experience between the players being that Rod has played one and a bit games before, so this was also a teaching game. I don't have much voice left.

I'll skip the scenario details, other than to note that this one didn't need a rehash of the start conditions, and does seem to play quite well. Still tweaking how the result affects the campaign, and I have two tables still to write. But... there was one epic fight.

The British Hearthguard edge up to the wood... 
...where they find two units of Saxon Gedriht, having this turn moved up and being about to search a fallen piece of stonework for rumoured Roman treasure...

Note here this is pretty heavily weighted in favour of the Saxons - Myk has 11 dice for his elites plus 2 for his champion and 3 for his Lord for a total of 16. Chris has 11.... except he has a dragon-suited Carpe Diem, Hero of the Age (doubles his Lord's combat dice)  and another dragon-suited card, which gives him 17. Two rounds of combat: the first sees not a lot of damage done, except one kill on Chris, which he rolls onto his Lord and elects to take on his Champion... Myk does however take enough shock that round two is still quite close, and then rolls badly enough that the fight continues. One Saxon elite unit is now on 3 men and 3 shock, Chris's elites have 2 shock...

End of turn. First card up of note is Saxon Lord... Rod and Myk are holding a decent bunch of cards...

But Chris (with a bit of advice from me) plays this gem of a collection in his hand...
Step Forth - British Lord interrupts and activates immediately
Audacia - his Lord gets two more levels (boy, if THAT had turned up with the Hero of the Age...)
Carpe Diem - wrong suit, so not needed :D
So. Off comes the shock (I hadn't;t removed the dice when the pic was taken) and round we go again. 10 dice for the British, 5 figures, Lord level 5 (for the activation, not just the round), takes on 11 (8 figures, Lord + Champion -2 for shock)

And blow me if the British don't survive two more rounds, on 4 shock with 4 men left, and put excess shock on one of the Saxon Elites... unfortunately not quite enough to cause anything to break but they did fall back...

Of course, now it's time to pay the piper: Myk's Saxons do a preposterous ten hits - surprisingly Chris saves all but 4 shock and 1 kill, just doesn't lose his Amphora, but falls back a fair way...

There we called it, which was a bit of a shame, as I was quite keen to see what wound happen when the Saxon Elite turned round to find 12 warriors backed by 12 levy, all in a large formation in Shieldwall behind them :D
Need to check up on some rules for Aggressive Charge, among other things. A very useful session.



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