...well, about half a podcast.
I'm not 100% sure if I'm happy with it, so I may toss it and have another go when I've listened to it tomorrow - mostly just being out of practice and working without notes, which for some reason didn't work out as well as it usually does.
Either that or I just need more tea and cake. The wife is baking as I type, so we'll see :D
Spent a chunk of the day watching rugby (ouch!) and continuing to compile a background bibliography for Dux Britanniarum, as well as reading The Great Pendragon Campaign which...
Wow. Talk about ambitious. It's an 80+ year, 400+ page campaign book that basically takes three generations of PCs from about the time of the birth of Arthur till the last battle with Mordred, at roughly a session per campaign year. Obviously it's based on the Geoffrey of Monmouth / Malory / Tennyson Arthurian myth, which makes it not much use as a reference for Dux, but it is just a stunning piece of work.
Which sets me to idly wondering... would the Dux setting work for an RPG? Or does the fact that everyone playing in that kind of setting probably wants and expects 'real' magic rather spoil it?
I'm not 100% sure if I'm happy with it, so I may toss it and have another go when I've listened to it tomorrow - mostly just being out of practice and working without notes, which for some reason didn't work out as well as it usually does.
Either that or I just need more tea and cake. The wife is baking as I type, so we'll see :D
Spent a chunk of the day watching rugby (ouch!) and continuing to compile a background bibliography for Dux Britanniarum, as well as reading The Great Pendragon Campaign which...
Wow. Talk about ambitious. It's an 80+ year, 400+ page campaign book that basically takes three generations of PCs from about the time of the birth of Arthur till the last battle with Mordred, at roughly a session per campaign year. Obviously it's based on the Geoffrey of Monmouth / Malory / Tennyson Arthurian myth, which makes it not much use as a reference for Dux, but it is just a stunning piece of work.
Which sets me to idly wondering... would the Dux setting work for an RPG? Or does the fact that everyone playing in that kind of setting probably wants and expects 'real' magic rather spoil it?
I don't see why Dux shouldn't work as an RPG setting, provided it's made clear magic won't feature other than as a superstition of the age.
ReplyDeleteI think Duc would be a great setting for a RPG. As far as magic goes I would stick with the sort of ‘magic’ in the Bernhard Cornwell Warlord Chronicles; more superstition and psychology than fireballs, as AJ says.
ReplyDeleteThat was about the conclusion I reached.
DeleteHmm... *ponders*
Podcasts are overrated, sorry. Pictures and words say more. Please continue blogging. Don't switch.
ReplyDeleteNever going to stop blogging, never fear.
Delete