To be precise, Grahame produced a load of 15mm French/Indian wars figures, and we had a fun skirmish that wouldn't have looked out of place in a Don Featherstone book. The rules, admittedly, were a bit more modern, being a loosely adapted set of DBx, with Grahame umpiring me (the British) against Adie and AndyB (the French).
Basic premise - the British, in the person of a regiment of redcoat and some settlers and militia, are garrisoning a fort and a small village by a river on one of the short sides of the board, aided by a contingent of Roger's Rangers and canoe-borne Indians, both of whom were out on foraging/reconnaisance trips at the start of the game and would appear on my turn 1 on any board edge of my choice. The French, meanwhile, with a couple of smaller line units, a horde of Indians and some decent skirmish troops, are tasked with, unsurprisingly, taking the village.
Adie's Indians and supporting French line emerge from the western wood. |
Some of Andy and Adie's skirmishers rushed the village, while half of Andy's force turned to face the Rangers and Adie sent a large Indian war band across from the western edge to help out. First blood went to the British, as the gun in the fort managed to spot the advancing Indians in the wood to the north and just catch one of them.
Roger's Rangers perform a heroic delaying action. |
The British finally decide to come out and fight. |
All in all, though? Fantastic fun, and I'd love another go.
Nice report. Never played the period but it sounds like fun!
ReplyDeleteThanks!
ReplyDeleteNeither had I until last night. It was one of those periods that just wasn't practical, for all the mentions in the classic books, when you were a flat-broke teenager!