While discussing campaigns with fellow club members, some of the ideas from Don Featherstone's War Game Campaigns
It's definitely of its time. If the past decade has been the era of buckets of dice and command rolls, Featherstone's books are definitely of the 'look it up on a combat results table' era, much like some of the other rules I grew up reading. Basically its a set of core rules, plus variations for each period. Each period comes with a scenario which is introduced by a pretty reasonable two or three page short story that sets up the battle to come.
You know what's really really scary?
I have not picked up that book in thirty years until last week. And I could remember every bloody piece of dialogue from every one of those short pieces.
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