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So - the 21st was a warmup/practice game for the club's upcoming WAB2 Roman Civil War campaign - 10 or so players, a mix of various LRR/EIR armies, Liburian, Dacian, Macedonian. This one was Grahame and I against AndyB and Phil, EIR vs a mix of Macedonias (Phil) and Dacians (AndyB).
I took the left flank, Grahame the right, correctly guessing that I was going to have the dirty job - holding up Phil's two phalanxes (phalanges?) and that really irritating cavalry wedge, while Grahame, at least in theory, cleaned up the Dacians.
In theory....
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Meanwhile, my two cohorts of legionaries got stuck into the phalanxes: the first round of both combats went to a musician roll-off, and I lost both, meaning Phil had momentum.
Round two was more clear cut - one cohort broke and fled, the second collected a third unit of infantry in the flank...
It survived that round, too. But not the third. Mostly because the third involved them collecting that damn cavalry wedge in the rear! Not that it wasn't inevitable - it was pretty much behind them when it broke the auxiliary cavalry, and those things are very manoeuvrable.
At that point, everything I had on the board was routing, and not coming back, so.. well, that was pretty much it. As you can see, the wedge and the phalanxes headed off to do more damage...
Given Phil's Macedonians will be putting in an appearance in the campaign, I really need a plan for dealing with both the wedge, and the phalanxes. The latter always get initiative in the first round, which is tiresome, and the wedge is just ... unpleasant. However. I think I have an idea... :D
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