|The fate and activation decks|
So - we decided to go for a raid scenario, with my Saxons (cue boos and hisses from Andy) entering on one short edge of the table with some ill-gotten cattle, while his Romano-British intercepted from part of one long edge. You can find Andy's account of this battle on his blog.
|Simples! The hearthguard move|
in to engage Andy's main force.
|My warriors, leading some stolen|
cattle, get intercepted by some of
The two lots of heavies met with an almighty crash and much playing of Fate cards - basically these give you slight edges in combat, among other things. My hearthguard took a pretty fearful pounding, as you can see in the picture, but just managed to hold out long enough for the warriors to get past. They did get intercepted by a bunch of levies, which they disposed of in pretty short order.
The last turn was amusing - the shuffle of the activation deck meant all Andy's leaders activated before mine, and it was, for a moment or two, touch and go whether I'd managed to keep his hearthguard off the flank of my warriors for long enough. As it was, I did, and this gave me all three activation cards for my leaders to head off with much-needed, illicitly-gained, meat on the hoof.
Not sure what the hearthguard would have made of being left on their own to explain it to the British, though :D
All in all? Great fun. The system kicks butt, the peripheral rules and cards add to the atmosphere, and in general I had a great time :D