We set up on opposite sides of a village, each with 5 cavalry, 12 spearmen and three bowmen. Carl set up clustered in the middle, whereas I sent four spearman up the right flank and through the village with the bowmen. Things started badly - we converged just outside the village gates, and I declared a charge with my cavalry on his spearmen. Distance, no more than 14". Charge move for the cavalry? 12" + d6. And I rolled a 1.
|"Axe Bloke" and Carl's leader duke it out.|
|The flanking spearman finally get stuck in.|
So, thoughts on Pigs Wars?
Great fun, very fast paced. The game mechanic of using the cards works really well. Technically, you can get away with odd base sizes (like mine on 25mm and 40mm rounds) as figures meet 1 on 1, but WAB-style basing is probably saner all things considered. I wonder if archery possibly isn't deadly enough. There are no real command rules (which I'm starting to enjoy in games like Blitzkrieg Commander and Prinicples of War), and not enough morale checks to prevent the other issue - it's lethal. In a campaign context, you'd have to roll for casualties to see if they were dead or incapacitated, as between Carl and I we had 5 figures left out of 40 at the end of the game.
All in all, though? I had a ball.... Big thanks to Andy from the club for introducing us to the rules.