(Yes, my iPhone camera still needs fixing) |
In our game, the New Anglian Confederation (me, Dave, Tom) took on the New Schwabian League (Dan, Al, Reuben)- basically a battle of shields and speed (NAL) vs Teutonic brute force (NSL). We lost, largely because I think it took us a critical few early turns to appreciate the way movement worked - it''s very simple but until you've played a few moves you can't always appreciate the effect of your actions.
Good fun, though, and thanks to Dan.
You might want to check out this site for SSDs for ships designed using the full FT rules (FT, More Thrust and the Fleet Books - only More Thrust isn't available as free download from the GZG shop for some reason; I can mail you the PDF if you want it). Alternatively, you could look for Full Thrust Remixed which collates all the human rules; again I can email you the PDF.
ReplyDeleteIt is a fun game and as you have found, elegantly simple once you realise how movement works.
The only thing to watch for, and it's a well-known hole in the system, is that a very fighter-heavy force will generally win against more conventional designs of equal point value. There are various proposed fixes for this, but if you use the Fleet Book designs you generally won't have a problem anyway.
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