Tuesday, 10 April 2012

Battle report - 9-Apr-2012 #1

Busy day, wargaming-wise, yesterday. Club in the evening, of which more later, but I have been promising to teach my 12-year old son James the rules of WAB for a while, and since Anne was deep into Xenoblade Chronicles on the Wii, Monday afternoon seemed like a good time.
Initial deployment. I need to buy
more scenery.

We went with 1500 points from the AoA lists - I built both lists and gave him the choice of Romans or British Tribes, and to no-one's surprise he took the former.

Forces were:

Romans - James:

1 General, 1 Standard Bearer + 16 Veteran Legionaries
18 Seasoned Legionaries
9 Numidian Cavalry
16 Archers
9 Skirmishers
1 Light Bolt Thrower, with 2 Artillery Crew

British (Brigantes) - me:

1 High Chieftain (in chariot) + 4 Noble Chariots
1 Chieftain + 31 Fanatics
1 Chieftain + 39 Warriors

7 Skirmishers

Matters opened with the Romans advancing in the centre, but waiting to see what the Brigantes chariots did on the flank. The Brigantes, needless to say, did what warband armies the world over do, and pressed forward. On the flank, the Numidians flung javelins at the chariots then used their annoyingly useful Parthian Shot ability to get out of their way, so the chariots charged the archers behind them, taking one casualty from incoming fire.

The Brigantes fanatics charged by
the Romans.
Meanwhile, in the centre, I explained to James the point of skirmishers, as far as being tempts for warband armies, and then proceeded to demonstrate it by failing a warband test with the fanatics, resulting in them charging and chasing off his skirmishers and leaving themselves in charge range of the veteran cohort. Couldn't have planned it better myself.

The cohort did exactly that, needless to say, and rather impressively won the first round of melee, chasing off the fanatics. Having the general and ASB in the front rank certainly didn't hurt, but what clinched was the brief stats lesson in which I pointed out that the likely roll on 11 dice wanting 4s and 5 more wanting 3s was more than 6 hits, and using their Veteran re-roll right then would be smart. So James did, and landed about 13 hits, converting over half. I still saved three!

The Brigantes fanatics about to get
charged again by the Romans.
Next turn, I failed to rally them, and charged the other cohort with the other warband. Meanwhile, the chariots chased off the archers, twice before they made it stick, and the Numidians and they played a form of Parthian Shot/Feigned Flight tag while the Roman artillery tried and conspicuously failed to shoot them, despite having a flank shot three times. 

Back in the centre, the fanatics failed to rally, and got charged in the rear, with predictable results, by the veterans, The other melée turned into a mammoth slugfest that lasted about five or six rounds of combat, with several roll-offs, the cohort using their Stubborn Give Ground ability, and several passed leadership tests. 

It was a damned close run thing until the veteran cohort turned round and made up the distance between the two (despite being march-blocked and generally harried by my skirmishers). At which point, sadly for me, that was pretty much it. The veterans charging into the rear of the warband did for them (extra rank, +1 strength pilum hits smart) and they had nowhere to run.

So. Victory to James (with a little tactical assistance). We'll see how he does next time!


  1. Great little battle report! These small sized games are for teaching a game, but can still be great fun (as you demonstrated!)

  2. Nice battle report.

    One thing - don't buy your scenery. Make it yourself!

    Its easier than you think and enjoyable to boot. And you can say "I made that" as well.


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