The Saxon hearthguard (left) move to head off the patrol, while the rest engage the forces at the tower. |
I sent the hearthguard off after Andy's patrol, across the middle of the board, while the warriors and missile troops headed for the tower. In one of those amusing quirks of card-drawing order and dice-roling, the warriors didn't quite make it to Andy's elites, and as a result, I was holding my breath to see which of British Lord and Saxon Leader One came up first the following turn.
Leofric's two warbands wind up just short of Tribune Andrusius' comanipulares. |
Either way, after two rounds, there was a mutual backing-off due to excess shock, followed by Andy's elites backing off further out of subsequent charge range.
Maximus Minimus faces down most of the Saxon nobles. |
And, due to a revisitation of last time's extraordinarily rubbish dice rolling, actually lost - with hindsight, recovering more shock before I charged would have been wise.
There was, at this point, a lot of everyone backing off and recovering shock.. all except for my hearthguard, which turned to approach the remaining group of Britons, the patrol, who were dearly hoping everyone had forgotten about them.
I advanced. Wound up just under 5" short. Waited for next turn. Aha! Saxon Lord is first up on the activation deck!
And about here is where Geraint gets himself captured. |
Two rounds of combat later, both of his warrior bands are backing off due to excess shock, one, sadly further than the other, and I'm now rolling three times the number of dice he is. Success! One British noble captured!
Admittedly, I took enough losses doing it to only net myself a Beggar's Bowl of treasure, but Andy's forces also took similar losses, and took a month longer to recover. So I did get a month's unopposed raiding in, and a Thief's Horde of loot. Which would have given me just enough to spread largesse amongst the hearthguard and have them name Aelfric Warlord, except that old Wulfhere needs paying for the amount the Saxons have eaten and (particularly) drunk while using his steading as a jumping-off point, come the end of the year.
So, onward - the year 473 calls, and with it, the unconquered lands of Linnius!
Great report - remember a win's a win!
ReplyDelete...as, indeed, I keep reminding myself. The fact that you can only *lose* money in Dux Brit by spending it is a big consolation sometimes :D
DeleteThis is such a fun game. I have really enjoyed following your progress almost as much as playing my own campaign.
ReplyDelete(smiles) Thank you!
DeleteWell written, that man!! 'Twas a great game!
ReplyDeleteGreat AAR. The more I read about Dux, the more appealing it becomes.
ReplyDelete