From the Frontline Gamer, via Big Lee..The challenge, to list the ten games that define you as a (war)gamer...
So here goes.
1. WRG Ancients 6th Edition
On the good side? It was a lot cheaper!
2. Tom Farrar's WW2 rules
Tom was our main man when it came to our club - he had stacks of WW2 tanks in 1:72/1:76, and he had written our rules.
They weren't IABSM, or even FoW, but they were, or so we thought, pretty damn awesome, and there was a tank battle going on most Wednesday afternoons at school.
The other reason these define me, is that the first ever computer programme I wrote was to calculate armour penetration given muzzle velocity, shell weight and caliber at various ranges, for a friend's 8K Commodore PET, to check against the rules.
3. Advanced D&D
But, I didn't quite get away without the odd battle...
4. AD&D Battle System
I wonder if I'm the only person who remembers this?
One of the campaigns I played in did in fact have a number of battles, mostly PhilN's empire against Orc hordes. The first edition of Battle System was, actually, remarkably playable.
The second edition should never have happened.
And then there was...
5. Space Hulk
Me: The door at the other end of this corridor just opened with a hiss.
[Places two Genestealer miniatures on the table.]
PCs: What the <deleted> are they?
Me: Your characters have about as much idea as you do. [Rolls initiative dice.] Ting ting, round one, segment one.
PCs: [roll initiative, move their PCs the usual one or two squares]
Me: Ok. [move both critters three squares]
PCs: <deleted>! [start counting squares to exit they came in by and know how to close. Come up short.] <deleted, deleted>!!!
Back before it got munchkinised with the Clans, Battletech was a very nice hex-based wargame with attached RPG, and I loved it.
So much so, that when I found the online BT3056 MUSE (a multi-used text based Battletech sim), I spent a heck of a lot of time on it. It's probably the first game of any sort that encouraged me to write - to the extent that three of us co-crafted a novel outline for FASA. Nothing came of it, but it was a rather fun exercise.
7. Blood Bowl
What the hell. Introduce one GW game to an AD&D campaign, you might as well introduce two.
Which is why a number of the PCs in my campaign (which used an extended skill system) have strange skills like Block and Blitz! And the players are very good at negotiating 'my Block skill should be good in this situation, right?'
8. Wings of War
A fine, and fun game - I don't have every single plane for the WW1 set, but I do have enough for a good several-player-a-side fight.
9. Warhammer Ancient Battles, 2nd Edition
Probably the system I play the most now - I have three full armies, and the unpainted plastic for two more. I like it because it was easy to pick up (even not having a background in WHFB or 40K), and it does have a decent community of all-round nice folks to play with.
Pity about Warhammer Historical, though.
10. Operation: Squad
Fantastic, quick, simple to learn, WW2 squad level skirmish game. What's not to like?
Something else, like WAB, I expect to spend some time playing with my son, just as soon as I get together some decent 28mm Normandy scenery.
 Dear Facebook. THIS is how you use 'via'. Not the other way round. No love. Me.