Our game was "Pyramid Of Peril", which pitted the Combat Archaeologists of the Deutsche Afrika Korps, having just recovered the long lost artefact known as the "Giver of Life", against a horde of undead that were bent on getting it back. Think Rorke's Drift meets Indiana Jones and you won't be far wrong. This was done at about 40mm scale with a bunch of remarkably cheap and cheerful Poundland and bring-and-buy figures, for a total outlay of around £50, with a set of home-grown and much tweaked rules.
I'll let the following set of photos tell most of the story, although I should note that I did do a bit (*cough*) of shopping, and came away with copies of SAGA, Age of Arthur, Op: Squad Vehicles and Reinforcments. three boxes of plastic Saxons, a box of Persian Cavalry, some bases, a set of very nice SAGA rules and tokens and a can of Army Painter chainmail spray. And that's definitely me spent up for the month.
I'd also note for the record that most of the credit for this year's game definitely goes to Grahame for the idea and most of the hard work, although I do claim responsibility for the graphic design of the poster. Huge thanks also to the Hammerhead folks for organising a fab show!
|Rolling up to a snowy but picturesque Kelham Hall|
|Starting to fill the sand table. Yes, we had a sand table|
|Adding the top layer of sand. Dustpans, brushes and saucepans to the fore.|
|And there we pretty much have it - the Combat Archaeologists of the|
Deutsche Afrika Korps' camp, complete with tent hiding the 'Giver of Life".
|Unfortunately, the DAK don't get away with it that easily.|
|Our first game was really touch and go: for most of the last 15 minutes it|
looked like the skeletons would win, but the DAK hung on by the skin of
|Game two went to the forces of Mighty Ra, the Sun God: probably the|
most one-sided of the four games we had all day.
|Games lasted for four turns of the hourglass, by which time it was deemed|
the sun would set, Ra's power would fade, and the skeletons would
crumble back into the sand from which they came.
|<doom-laden-voice>The SANDS of TIME!</doom>|
|Game three in progress - a close win for the forces of|
the undead, this one, down to the last few grains of sand.
|A close up of the Egyptian triceratops Eternal Guard. Mowing these down|
good and early was a smart move for any DAK players who wanted
|Game four, with some interestingly unorthodox tactics from the|
surprisingly smart walking dead. Another win for the bony lot!
|And the result of our labours. The award for Best Participation Game.|