A bit of a departure here - I refereed/acted as rules consultant on a club game of Operation: Squad, to introduce five new folks (AndyH, Carl, Grahame, Dewi and Rob) to the system.
No photos, as I was having way too much fun :D Basic set up was a slightly stretched version of the "Take The Town" scenario, with six buildings either side of the main road across a 6'x4' board, and two British squads (Paras and regular) controlled by Andy, Dewi and Carl (to whom full marks for also managing a speed painting job on his Brits) facing a squad of Fallschirmjäger and regular Heer controlled by Grahame and Rob.
Lessons learned - as I think we figured out last time, things get a bit slow with two squads a side - it's not impossible, but it's generally easier if they wind up split squad vs squad, which they did this time.
The short summary: in the opening rounds, Grahame's Wehrmacht advanced through the wood to take one of the buildings. Andy's Para half squad opposing him spotted the sniper he'd left on a corner of the wood, and thoroughly suppressed him with Bren and rifle fire - a very convincing demonstration of Op: Squad's system, I thought. Dewi's half squad of the Paras came across the MG34 from the German squad, and took a fair hammering, losing their corporal and getting a couple of others pinned behind a hedge.
Meanwhile, Rob's Fallschirmjäger and Carl's British engaged in a firefight between buildings, resulting, largely, in a lot of chipped stonework, except for the British medic who got caught in the open and wounded.
About then, Grahame asked, idly, about the grenade rules. And, as I recounted to AndyM afterwards, "It was all going so well until they discovered grenades." In Grahame's defence, though, Carl started it.
Grenades in Op: Squad are refreshingly lethal, since they're 4d6 + VT and largely ignore cover. Over on the left flank, several grenades got tossed, wounding Rob's MG34 gunner and loader, and killing another, and taking out a couple on Carl's side. Back with the Paras, they unloaded on and managed to pin that damn MG34, just after it ran out of ammo. One of the Germans tossed a grenade towards the hedge the Paras were hiding behind, and it fell just short enough to afford them its cover, pinning one but otherwise largely ineffectually showering them with dirt and foliage.
Next round, the now-unpinned Para, clearly motivated by the fact that it was nearly closing time, retaliated by jumping the hedge and heading for the building containing the Jerries, pitching a grenade through a window as he came. The German at the window was sufficiently surprised at this reckless attempt to gain a posthumous mention in despatches that he failed to react in time, and got pinned by the resulting grenade blast. However, his comrade two windows down put paid to any thoughts the Para may have had of surviving to read his own commendation.
Over on the other flank, Rob's squad managed (with another grenade or two) to clear out the building on the British side of the road and occupy it, just in time for the end of the game, it being 10:30. Result, a German win, occupying 3/6 buildings to the British 2/6, with Grahame's Obergefreiter having made it across a gap covered by the Para's Bren and being only a move short of making it 4/6 for the Germans.
All in all, a cracking good time was had by all - several mutterings of 'must buy a box of....' and 'where can I get the rules?' I loved it, and I wasn't even playing!
WAB, WECW, Dux Britanniarum, IABSM3 and many other wargames rules, mostly in 28 and 15mm.
Tuesday, 29 November 2011
Sunday, 27 November 2011
28mm Op: Squad figures
As I've said before, I don't claim to be the world's best painter. But I'm quite proud of these for "wargame standard"...
Denison smocks are a sod to paint, too!

The science bit:
Wehrmacht (Warlord Games 28mm plastic):
Paras (Warlord Games 28mm metal):
The final step is a spray of Army Painter matt varnish, and we're done.
Denison smocks are a sod to paint, too!

The science bit:
Wehrmacht (Warlord Games 28mm plastic):
- primer - Army Painter Uniform Grey
- tunics - assorted colours, see earlier post!
- equipment - Citadel Commando Khaki, Bestial Brown, Black
- entrenching tool handle - mix of Snakebite Leather and Commando Khaki
- helmets - Tamiya German Grey
Paras (Warlord Games 28mm metal): - primer - Army painter fur brown
- trousers - mix of Bestial Brown, Snakebite Leather and a touch of Knarloc Green
- Denison Smock - Commando Khaki base, camo colours Knarloc Green and Scorched Brown (actually, I ran out of the latter, so it was a colour mixed to match)
- webbing - Tamiya Field Grey
- beret - Red Gore
The final step is a spray of Army Painter matt varnish, and we're done.
Wednesday, 23 November 2011
Putting my money where my mouth is
Labels:
battlegames,
magazine
Subscriptions to Battlegames magazine are back open.
So I did. One 6 issue digital sub, duly Paypal'ed.
So I did. One 6 issue digital sub, duly Paypal'ed.
Tuesday, 22 November 2011
The Quest For Field Grey
Labels:
operation: squad,
painting,
Wehrmacht,
WW2
Current painting project is a squad of 10 Warlord 28mm Germans for Operation: Squad. I started out undercoating them in Army Painter 'Uniform Grey', which is great as an undercoat, but it's clear once you've got it on the figure that it isn't by any stretch of the imagination 'feldgrau'. By no means blue/green enough.
So, off to the web for various folks' ideas of what makes a good feldgrau.
In the end, I was constrained by what I can buy locally on a Monday. Which means Vallejo is right out (no-one within 70 miles, as far as I'm aware). GW don't do anything that really looks right, our only Humbrol Acrylics stockist doesn't open on Mondays... so it was Tamiya XF-65 from Hobbycraft, and I'll probably do some mixing so not all 10 figures are the same colour. Photos to follow when I get cracking.
[Addendum: of course, not long after I posted this I remembered that we have a local Flames of War stockist (The Rift - Hi Trev!), and the FoW paints are actually Vallejo. Ah well.]
So, off to the web for various folks' ideas of what makes a good feldgrau.
- Vallejo Model Colour 102 - "Field Grey"
- Vallejo Model Colour 165 - "Grey Green"
- Vallejo Model Colour 112 - "Yellow Green" good for faded/late war
- Vallejo Model Colour 113 - "Khaki Grey"
- Humbrol 27 - "Sea Grey"
- Humbrol 75 - "Bronze Green"
- Humbrol 79 - "Blue Grey"
- Humbrol 106 - "Ocean Grey"
- Humbrol 111 - "Field Grey" (discontinued)
- Tamiya XF-22 - "RLM Grey"
- Tamiya XF-65 - "Field Grey"
- Citadel... well, nothing really.
![]() |
| "Field Grey". Honest. |
[Addendum: of course, not long after I posted this I remembered that we have a local Flames of War stockist (The Rift - Hi Trev!), and the FoW paints are actually Vallejo. Ah well.]
Monday, 21 November 2011
"The Games Workshop Hobby"
Labels:
games workshop,
LotR,
survey
Just received a link from the GW newsletter to a survey, with prizes.
I find myself both amused and a little disturbed that the questions all ask, not about wargaming, but "The Games Workshop Hobby". It's like the WWE not calling it "wrestling", but rather "sports entertainment".
Let's have a look:
1. How important is the Games Workshop hobby to you?
See.. the Games Workshop hobby isn't. I have a small LOTR Rohirrim force, and two sets of rules (WAB2, Gladiator) from a part of GW that they seem to be desperately trying to disown and don't play in the shops because it doesn't sell figures. How do I answer that?
2. What other hobbies do you have? Tick all that apply.
"Wargaming"? Not an option. 3's a followup.
4. What was your main hobby/hobbies before you got into the Games Workshop hobby. Tick all that apply.
Uh... I'm not into "The Games Workshop Hobby"? Again, 5 is a followup.
6. How important are the following aspects of the Games Workshop hobby to you?
List includes most of the things us wargamers do - painting, collecting etc.
7. How important are the following aspects in making the hobby enjoyable to you.
List includes things like being creative, actually using physical models, hanging out at the store[!!], socialising, etc. Again, things I do but not within the WH/GW setting.
8. Imagine you couldn't do the Games Workshop hobby any more. What wold you do and why?
Wargame :D
And so on for about 20 questions. You get the idea.
Hard to answer, and I suspect they won't like the answers they got.
Wednesday, 16 November 2011
Battlegames saved!
Labels:
battlegames,
magazine
From the Battlegames homepage:
[...] Battlegames is in the process of being acquired by Atlantic Publishers and will therefore become a stable-mate to Miniature Wargames. Deals of this kind obviously take time, but negotiations are proceeding extremely well and we are aiming to complete the handover by early December.
After six years of hard work to establish Battlegames in a highly competitive market, I am delighted that the magazine will now have the backing of Atlantic's highly professional and experienced team to help ensure that it has a bright future.
Battlegames will remain a stand-alone, bi-monthly publication [...]Woot. Yay. If you're reading this, Henry, I'll be subscribing next month.
Tuesday, 15 November 2011
A small grumble
Dear TMP. 1998 called, it'd like its forum code back.
Particularly the bit that requires downtime for daily maintenance.
I mean, really. Sheesh.
Particularly the bit that requires downtime for daily maintenance.
I mean, really. Sheesh.
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