|Carl had produced individual|
unit cards for both sides - here's
the complete Royalist order of
|It took us a while to figure|
out that one of the club's
Citadel Gaming cloths is
not the same as the others!
|The Royalist culverins open fire|
|Rupert's wing advances|
|Some of Gary's rather nice painted|
|The horse on the rebel right prepare|
to receive charge - more of Gary's
Basic maths has a lot to answer for. Despite charging, and having a considerable number of attacks, I managed to do next to no damage on the Cavaliers, and collected enough in return that, horror of horrors, they lost the fight, and...
|The rebels left centre, on the road -|
some of Grahame's collection.
It is of course the case that at that point Rupert and his remaining horse elected to hare off up the Kineton road in pursuit of the Parliament baggage. The scurrilous rumour going round the rebels' camp that his regiment actually, y'know, fled the field, is just that. Rumour. Yup. That's the ticket.
Moving swiftly on....
|Royalist and Parliament infantry go|
at it hand to hand.
To be honest, 'bloody but inconclusive' quite sums up this phase of the battle too - much pushing and shoving, some casualties, but as night fell (read: as we hit the deadline to clear up) it was probably too close to call. Both sides would probably claim they had the best of it.
In conclusion? My thanks to Carl and the rest of the players for a great day. It did go to prove that if you approach WECW with the right mindset (i.e. not trying to minimax the living daylights out of it, but go with historically believable orders of battle - I think there were a total of two Veteran and one Elite unit of horse, and everything else, foot and horse, on both sides was Steady or Raw) it can produce a fun game that doesn't jar.