Operation: Squad
The D-Day Scenarios
These are a series of semi-linked scenarios, in that the 4'x4' tables they're being played on can be placed next to each other. If you do, I suggest playing the turns in semi-sync, i.e. wait for all three tables to finish a turn before rolling for the next one, but allowing individual actions to carry on fairly freely unless/until there's a reason for the boards to interact.
I also suggest that, if possible, the opposing sides are kept ignorant of what forces/method of attack to expect outside of what's in their briefing.
These are a series of semi-linked scenarios, in that the 4'x4' tables they're being played on can be placed next to each other. If you do, I suggest playing the turns in semi-sync, i.e. wait for all three tables to finish a turn before rolling for the next one, but allowing individual actions to carry on fairly freely unless/until there's a reason for the boards to interact.
I also suggest that, if possible, the opposing sides are kept ignorant of what forces/method of attack to expect outside of what's in their briefing.
- The Bridge - a squad is dropped in by glider in to take a minor bridge just inland of the Normandy beaches. Suggested forces: 500pt British Rifle squad vs 500pt Wehrmacht Grenadier squad.
- The Village - a squad is parachuted in to take a small village whose church commands a good field of fire. Suggested forces: 500pt British Para squad vs 500pt Panzergrenadier squad.
- The Railway - a squad is parachuted in to destroy a section of railway leading to the coast. Suggested forces: 500pt US Airborne squad vs 500pt Fallschirmjäger squad.
[NB. There is a wee bug, as pointed out by GReg, in the interlinking of these scenarios - I'll fix the scenario maps later in the week to make things connect properly.]
Mike, add some victory conditions to each scenario.
ReplyDeleteIn all cases, the victory conditions are 'the Allies win if they succeed in the mission described in their briefing, they don't otherwise'. :D
ReplyDeleteI don't tend to write scenarios with a tournament-style 'winner' - in the end, the players usually agree between them who's won.