Back to the club for the first time in a while, and a nice little game of Sails of Glory. We went for something a bit different this time - Andy took a French first-rater (the Orient), while Miles, Dave and I took a frigate each (the Terpsichore, the Meleager and the Iphigenia).
It.. could have gone better for the English. It probably would have gone a whole load better if we'd actually coordinated our battle plan, rather than sailing merrily up to the Orient as we felt like it. The Iphigenia was the first to go - I took only a partial broadside from the Orient, but pulled a really vicious set of chits from the B bag, and wound up with one hull box left and on fire....
For those unfamiliar with the Advanced rules for SoG, the first thing that happens in a turn is you determine if the wind changes. Immediately after that you resolve continuing damage (before things like movement and crew repair actions!) - and guess what, if you're on fire you lose a hull box. Exit the Iphigenia, a charred and drifting hulk, sails and masts ablaze (and probably with her magazine gone).
Miles' captaincy of the Meleager didn't fare much better: the ship wound up caught in irons when the wind changed, and due to some less than inspired movement choices, she drifted onto a rocky island shore and foundered.
Which meant it was all up to Dave and the Terpsichore....
He did his best to pull of a piece of Bolitho-esque heroism, but it wasn't to be - almost managed a couple of rakes of the Orient, but in the end the first-rater's superior firepower did for him.
A fun game, with lessons learned - we may well try this scenario again next week!
It.. could have gone better for the English. It probably would have gone a whole load better if we'd actually coordinated our battle plan, rather than sailing merrily up to the Orient as we felt like it. The Iphigenia was the first to go - I took only a partial broadside from the Orient, but pulled a really vicious set of chits from the B bag, and wound up with one hull box left and on fire....
Ouch... Iphigenia on the receiving end of a partial broadside |
Miles' captaincy of the Meleager didn't fare much better: the ship wound up caught in irons when the wind changed, and due to some less than inspired movement choices, she drifted onto a rocky island shore and foundered.
Which meant it was all up to Dave and the Terpsichore....
The Terpsichore getting hammered... |
He did his best to pull of a piece of Bolitho-esque heroism, but it wasn't to be - almost managed a couple of rakes of the Orient, but in the end the first-rater's superior firepower did for him.
A fun game, with lessons learned - we may well try this scenario again next week!
Looking very good, Mike. The boards and counters look really great - they seem to give quite a lot of added colour to the game. Looking forward to seeing how your future voyages turn out! Good to have you back as well, Sir!
ReplyDeleteThe boards are just blue emulsion - Greg from our club has done some fabulous boards for X-Wing, and he's promised to do some more textured sea boards for SoG.
DeleteWell going by the points values 3 Frigates should be capable of taking on a 1st rater, but as you say - needs co-coordinating.
ReplyDeleteThe damage on the Iphigenia was brutal - were you sailing for Aulis?
Quite possibly. She certainly didn't get there :D
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